10mm and all that!

My wargaming is almost as diverse as my interest in history, but my most-recent big project was the War of the Austrian Succession with 10mm armies of nine combatant nations. I have also recently played many scenarios from Mike Lambo's solo battle books, created Franco-Prussian War armies with plastic 54mm toy soldiers, and fought scenarios from Airfix Battles with plastic green-and-tan Army Men. My latest big project is biblical-era battles in 10mm.

Saturday, September 20, 2025

New Empire - Turn 18 (180-170 BC)

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Situation after 17 turns The revolt dice land 6-2, meaning Gallia throws off Roman rule. Richard is drawn first, but fails to free 'AFRI...
Friday, September 19, 2025

New Empire - Turn 17 (190-180 BC)

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Situation after 16 turns I no longer have Scipio as a great captain, but for the remaining four turns of the game my Romans receive a +1 mod...
Thursday, September 18, 2025

New Empire - Turn 16 (200-190 BC)

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Situation after 15 turns The revolt dice land 2-4, meaning IBERIA throws off Roman rule. I start my five campaigns my recapturing IBERIA, an...
Wednesday, September 17, 2025

New Empire - Turn 15 (210-200 BC)

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This is the first of two turns in which I receive Scipio as a great captain, meaning five campaigns, each with a +2 modifier, and no -1 modi...
Tuesday, September 16, 2025

New Empire - Turn 14 (220-210 BC)

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I can expect to lose some of my gains this turn as it is the one in which the Carthaginians are led by the great captain Hannibal The revolt...
Monday, September 15, 2025

New Empire - Turn 13 (230-220 BC)

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Situation after 12 turns This is the last turn before first Hannibal and then Scipio appear as great captains. The revolt dice land 3-1, mea...
Sunday, September 14, 2025

New Empire - Turn 12 (240-230 BC)

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Situation after 11 turns The revolt dice land 4-1, which again pinpoints independent Bactria, and so has no effect. Reg is drawn first, but ...
Saturday, September 13, 2025

New Empire - Turn 11 (250-240 BC)

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Situation after 10 turns For the rest of the game my Romans receive a +1 modifier every turn when I do not have a great captain, which means...
Friday, September 12, 2025

New Empire - Halfway Standings

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The map after 10 turns Richard's Carthaginians have three provinces, two of which are worth double-points, meaning five victory points t...
Thursday, September 11, 2025

New Empire - Turn 10 (260-250 BC)

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Situation after nine turns Victory points, based on each people's holdings, are awarded at the end of this turn, which marks the halfway...
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Tim Spanton
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