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Situation after turn five, looking from behind the Egyptian lines towards Palm Hill |
He starts by ordering his right-flank chariots to advance and shoot at my Simeonites in the eastern rocky ground. However they drag their heels, or at least the horses drag their hooves, as the squadron only advances 16cm (Pharoah rolled a 1 under the move-variation rule), leaving them out of mounted-bow range.
Next the Sherden enter the rocky ground and engage the Simeonites in hand-to-hand fighting. Since this is a battle in difficult terrain between two bands of auxiliary infantry, both get one die per base. My men fail to score a hit, but the Sherden are slightly more successful. However the one hit they register, while not saved, is resolved as my unit falling back 3cm, rather than losing a base. Pharoah exercises his right to follow up, and so another round of meleeing takes place, still in the rocky ground. This time both units inflict two hits, and none is saved. One of the hits my men suffer results in the loss of a base, but the other only causes them to fall back a further 3cm (I rolled a 3, which is enough to avoid the loss of a base when the unit is elite). The Sherden suffer similarly - a base lost, and falling back 3cm. Both units pass their compulsory morale tests.
The Egyptian close-order archers in the centre of the battlefield shoot at my slingers in the rocky ground on Palm Hill, scoring one hit. This is halved because units in such terrain effectively count as being in cover, but on a 50:50 roll the half becomes a full hit. My saving throw fails, but the hit is resolved as forcing my men back 3cm. Since they cannot fall back through the Ephraimites, they have to retreat to the latter's right, between the auxiliary infantry and the Issacharite javelinmen. Since the gap is too small for the unit to fit through in good order, my opponent and I agree that, even though the slingers are in open order, they would become a disorganised and confused mess, requiring a turn to reorganise (we felt this was the fairest interpretation).
The other unit of Egyptian close-order archers advance, but only 6cm instead of its full allowance of 8cm, thanks again to the move-variation rule. However both units of spearmen advance the full 8cm.
Finally the left-flank chariots advance 24cm and shoot at the Issacharite javelinmen on Palm Hill, but unsuccessfully (Pharoah rolled two 3s, 2 and 1).
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The Egyptian attack continues, but in a somewhat uncoordinated manner |
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Close-up of the confusion among Benjaminite slingers atop Palm Hil |
I start by ordering the Issacharites to advance and hurl their javelins at the approaching chariots. They score a hit, which is not saved, but is resolved as the chariots being forced back 3cm.
The Benjaminite slingers on Palm Hill reorganise, but cannot move this turn.
The auxiliary infantry next to the rocky ground on the hill charge the approaching marine spearmen. The latter are not quite caught in the flank, but the Hebrews are uphill of their opponents, and so receive an extra die per base in the first round of the melee. The eight dice produce four hits, but the marines, despite only having two bases, fight back with two hits. One of the four hits is saved, but two of the other three are resolved as the loss of a base, meaning the marine spear unit is eliminated. However, they manage to eliminate a base of the auxiliaries, and cause the remainder to pause and fall back 3cm, but morale holds good.
The two-base Benjaminite slingers, recently expelled from the eastern rocky ground, manoeuvre along the hill (movement on hills is not normally penalised), and shoot at the Sherden, but without success.
The Simeonites charge the Sherden for another round of hand-to-hand fighting, both units scoring a hit. However the Sherden save their hit, while my men's is resolved as falling back 3cm. The Sherden again follow up their success to initiate another round of meleeing, this time scoring the only hit, and again my men fall back 3cm, this time ending up just outside of the rocky ground. The Sherden again follow up. Two auxiliary units fighting in open terrain receive one die per base (the same as when up against each other in difficult terrain). Again the Sherden score the only hit, which forces my men back to the edge of the battlefield. Not surprisingly, the Sherden again follow up their success, and since my men have nowhere left to retreat to (units that exit the battlefield cannot return), a hit resolved as causing a fall back of 3cm will instead mean the loss of a base. The Simeonites at last prevail, by two hits to one. I save the hit my men suffer, but the Sherden are not so fortunate. However, both hits are resolved as falling back 3cm. This time it is my turn to exercise the right to follow up, and the melee continues into the rocky ground, where the Simeonites score the only hit. However, it is saved, which brings this half-turn of frantic meleeing to an end, with honours even and apparently very little blood spilt despite the toing and froing.
My auxiliary infantry on the side of the hill turn, using up half their movement allowance, and move behind the rocky ground, the idea being for them to confront the four-base Egyptian spearmen.
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Both armies have seven of their eight units remaining, albeit some in better shape than others |