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Situation at the end of turn three |
My surviving Gadites charge out of the palm grove, covering 15cm thanks to rolling a 6 for Move Variation, and hurl their javelins at the startled Egyptian right-flank charioteers, scoring a hit. The saving throw is to no avail, but the hit is resolved by the Egyptians having to fall back 3cm rather than losing a base.
The Benjaminite slingers in the eastern rocky ground shoot at the Sherden, scoring a hit, but it is saved.
The Issacharites advance down the hill, somewhat further than I intended, thanks to Move Variation, and shower javelins on the chariots facing them, scoring two hits, neither of which is saved. However, no bases are lost as instead the charioteers fall back 6cm.
My other units stand still.
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Looking from above the village in the southwest corner of the battlefield |
The surviving base of the royal squadron moves more centrally behind the Egyptian infantry.
The right-flank archers are just in range of my Gadites, and score three hits, although one is saved. However one of the two remaining hits causes my unit to lose a base - the other forces it back 3cm - but the Gadites' morale remains good.
The left-flank archers are just in range of the Benjaminite slingers on the hill. They score a hit, but on a 50:50 chance it does not count, thanks to my men enjoying the benefit of cover from rocky ground.
The Egyptian spearmen and the Sherden are ordered to advance as quickly as possible. That means 8cm for the spearment, but the Sherden, being auxiliary infantry, can cover 12cm, and that is increased to 15cm by Move Variation.
The left-flank chariots fall back from the Issacharites, but remain within archery range, although they too seem to have been unnerved, as their shooting is off-target.
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Something of a mad scramble in the centre as the Egyptian close-combat troops strive to close with the Hebrew infantry |