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| Situation after three turns |
My rearward gun fires at the French artillery in Frœschwiller, scoring a hit, which MacMahon this time chooses to resolve as being unable to take action this turn.
My other gun successfully fires at the hussars, but MacMahon lets the unit fall back a hex rather than lose a strength point.
The Bavarian infantry shoot at the French infantry nearest them, but a 2 is insufficient despite a +1 modifier for being at full-strength.
My infantry south of Niederwald continue their shooting match with the French unit there, scoring a hit which becomes the compulsory loss of 1SP.
The infantry in Wörth shoot at the French directly ahead, scoring a hit thanks to the +1 modifier for being at full-strength. MacMahon again gets to choose how to resolve the hit, and he lets the unit fall back diagonally left to the only hex open to it.
Both my recently arrived brigades on the east edge of the battlefield activate and advance two hexes.
Finally, my infantry in the river hex have to remain there for this turn.
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| The French are outnumbered on the battlefield by nine units to six, and there are still two more German units - one Prussian, one Bavarian - that could arrive after marching to the sound of the guns |
The four-base infantry facing the Bavarian infantry shoot at the latter, scoring a hit which becomes the compulsory loss of 1SP.
The hussars, unable to reach a target this turn, take shelter behind Niederwald, but the four-base infantry beside them fail to activate.
Finally, the French south of Niederwald fail to score a hit on the Prussians opposite them.
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| With both armies losing a strength point this turn, the French have now lost 4SP and the Germans 2SP |



























