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| Situation at the start of round four, which covers the years 250-340 |
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| The timeline shows new peoples joining the fray |
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| The Roman card, showing Romans no longer receive victory points for occupying areas |
The Romans have 11 armies, which, since this is the fourth round. is too many to receive reinforcements.
I move one army to occupy Essex, a coastal province that no longer has any protection since its fort was destroyed by the Belgae.
With my other 10 armies, I invade three Brigante areas, Strathclyde, Galloway and Dunedin, passing through unoccupied Cumbria on the way, where a fort is built.
In the battle phase I start in Galloway, where both sides will need to roll 6s (a 6 is always needed to eliminate a Roman army, and a 6 is also needed to eliminate an army defending difficult terrain). The dice land 6,2,1 v 3, meaning the Brigante army is destroyed, and a Roman fort is built in its place.
At this point Richard submits on behalf of the Brigantes. The first effect of this is that my four armies in Strathclyde and three in Dunedin must return to Roman territory, from where, using Roman roads, ie those areas with an intact Roman fort, I can move them on. There are seven armies in all, and I use them to line the coasts where 'barbarian' invasions are expected.
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| Situation after the Roman turn |

























