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| Situation after four turns |
First to activate is the unit in front of my rearward archers, advancing to contact them, but unable to charge-attack in this instance as cavalry cannot charge into trees. The next Dacian cavalry also advance a hex, putting them in contact with the Praetorian Guard and another unit of archers, but a charge-attack on the former comes to nothing. The third unit similarly advances a hex, but without making contact, and the fourth unit advances diagonally right, keeping in the cover of trees.
The movement-phase proper now begins, and I advance my unengaged archers diagonally left, keeping them in trees, but putting them adjacent to one Dacian mounted unit and within line-of-sight of another.
The Dacian archers stand still.
My rearward cavalry pull back diagonally left two hexes and charge-attack the third Dacian cavalry unit, needing 8+. However I roll 3.
Only the rearward Dacian cavalry are not engaged, and on their first activation, move directly forward, but then, instead of continuing, veer to their left.
The swordsmen advance a hex.
My legions are well out of command range, so for each of them I have to roll three dice and consult the compass by the turn marker to see in which directions they can move. Unfortunately the forward legion rolls three 5s, which are completely useless. However, the other legion rolls 6, 5, 2, enabling it to advance diagonally right, remaining in trees but contacting the furthest-right unit of Dacian cavalry.
The falxmen retire a hex, but the warriors near them advance back into the big wood.
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| Some of the Dacian cavalrymen may prove to have advanced precipitately in their eagerness to get at the 'soft' targets of Roman archers |




















