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| 10mm from Tenth Legion (formerly Magister Militum) - painted as Mitanni, but could equaly be Syrian, Canaanite, etc |
10mm and all that!
My wargaming is almost as diverse as my interest in history, but my most-recent big project was the War of the Austrian Succession with 10mm armies of nine combatant nations. I have also recently played many scenarios from Mike Lambo's solo battle books, created Franco-Prussian War armies with plastic 54mm toy soldiers, and fought scenarios from Airfix Battles with plastic green-and-tan Army Men. My latest big project is biblical-era battles in 10mm.
Tuesday, October 13, 2026
Latest Chariots
Monday, October 12, 2026
Land Ahoy!
THE North-West Passage By Land is one of those wonderful books where my only regret when reading it was that it eventually ended.
The authors are the eldest son of an earl, William Wentworth-Fitzwilliam (Viscount Wilton), and medical student Walter Cheadle, who teamed up to cross North America in 1862.
Fortunately there were some 400 pages before that happened, and I enjoyed every one of them.
The first edition, published in June 1865, was quickly followed by two more editions before the year was out.
Its subtitle, although clumsy (a sign of the times), summarises the book well: Being The Narrative Of An Expedition From The Atlantic To The Pacific, Undertaken With The View Of Exploring A Route Across The Continent To British Columbia Through British Territory, By One Of The Northern Passes In The Rocky Mountains.
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| This is a 2021 reprint by Alpha Editions, which specialises in making available out-of-print books that would slip under most potential readers' radar |
Their exciting adventures, and the skilful way they present them, have inspired me to book a two-week walking holiday in the Canadian Rockies next year, which will include going to some of the places visited in the book, which contains exactly the mix of travel and history that I find so fascinating.
Sunday, October 11, 2026
Summing Up Hunters' Ridge
ANOTHER incredibly exciting battle, and a real nailbiting finish.
For two turns running, the AI needed a roll of anything but 4 or 6 to advance a unit of falxmen onto the ridge, and so win the battle.
But both times, the die landed as a 4, meaning I survived, and so now lead the AI 4-0.
However, after rereading the rules, I have just realised I should not have allowed my commander (and his entourage) to make a charge-attack in turn XI - such attacks are only available to cavalry.
Clearly, this made a difference to the details of the battle, but did it change the outcome?
I suspect my mounted troops would have been able to hold the ridge against the sole Dacian unit concerned ... but I cannot be sure.
It is unfortunate when rule mistakes are made, but at least I can say they are honest mistakes, and sometimes they benefit the AI - after all, there was the scenario not so long ago when I started with one less unit than I should have had!
Saturday, October 10, 2026
Hunters' Ridge - Turn XII
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| Nothing changed in the attack phase last turn, and suddenly I am just a turn from victory, provided I can stop any Dacians ascending the ridge |
Three Dacian archer units advance, but the forward unit on the Dacian left is happy where it is as it has my commander in its sights.
There is no point in moving my cavalry, but I move my commander off the ridge, so he cannot be shot at.
The Dacian cavalry by the pond enter it, and have to immediately halt (mounted troops always stop on entering a water or tree hex).
My forward Praetorians remain where they are. There is no point in moving them as the outcome of the battle depends on whether the forward falxmen on the Dacian right clamber onto the ridge (note that the Dacian cavalry, even if it should execute a successful attack in the attack phase, would not then ascend the ridge as Dacian cavalry never advance in such circumstances).
So it all comes down to the falxmen at the foot of the ridge. A die is rolled, and it lands as a 4, which, as last turn, only allows diagonal movement, which is not possible for the unit, so, against incredible odds, or so it seems to me, I have won.
Friday, October 09, 2026
Hunters' Ridge - Turn XI: Attack Phase
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| The forward archers on the Dacian left have a shot at my commander |
The right-flank Dacian cavalry attack the Praetorians straight ahead, needing 8+. There are +1 modifiers for being on lower ground and for attacking from rocky ground. The dice total 7.
My middle Praetorians counterattack, needing 8+, but with -1s for being on higher ground and for having comrades in contact with the same enemy unit. However, I roll 4.
My rearward Praetorians similarly attack the same cavalry, but with a +1 for attacking from rocky ground. I roll 5.
Thursday, October 08, 2026
Hunters' Ridge - Turn XI
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| All depends on the forward falxmen on the Dacian left |
The forward archers on the Dacian right advance diagonally right, but the other archers stay still, including the forward ones on the Dacian left, who have my cavalry in range and line-of-sight.
My cavalry fall back diagonally left two hexes.
The Dacian cavalry in the shallow pond advance to the foot of the ridge, where they are met by my commander, who charge-attacks them, needing 8+, with a -1 modifier for being on higher ground. I roll 7, causing the Dacians to retreat two hexes, and so out of the water.
My unengaged Praetorians advance diagonally left.
The falxmen at the foot of the ridge roll a 4, but, fortunately for me, that mandates advancing diagonally left, which they cannot do, so they do not mount the ridge.
The falxmen on the Dacian left advance, as do the warriors next to them.
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| The situation on the Roman left is still desperate, but the Dacians are running out of time |
Wednesday, October 07, 2026
Hunters' Ridge - Turn X: Attack Phase
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| This could end in tears |
My horsemen attack the falxmen, needing 7+. There is a -1 for being on higher ground, but a +1 for attacking from rocky ground. I roll 8, forcing the enemy to fall back two hexes. I do not let my cavalry occupy the vacated hex.
The right-flank Dacian cavalry attack my extreme-left Praetorians, needing 8+, but with +1s for being on lower ground and for attacking from rocky ground, which is just as well as the dice total 9.
My Praetorians in the trees attack the falxmen they are engaged with, needing 7+. There is a -1 for high ground, and I roll 10, easily routing the Dacian unit. Again, I do not let my men advance.
The forward Praetorians on the left attack the Dacian cavalry, needing 8+, but with -1s for being on higher ground and for having comrades also in contact with the horsemen. However, I roll 3.
Finally, my other unit of Praetorians similarly attacks the same cavalrymen, but this time with a +1 for attacking from rocky ground. I roll 4.
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| I am holding on for now, but there is nothing to stop the furthest-forward falxmen from ascending the ridge next turn, and so winning the battle for the AI |
Tuesday, October 06, 2026
Hunters' Ridge - Turn X
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| This could be the last turn |
None of the Dacian archers moves.
My cavalry advance two hexes diagonally right, and charge-attack the falxmen at the foot of the ridge, needing 7+. There is a -1 modifier for being on higher ground, but a +1 for attacking from rocky ground. I roll 5.
The right-flank Dacian cavalry advance a hex and charge attack my extreme-left Praetorians, needing 8+, but there are +1 modifiers for being on lower ground and for attacking from rocky ground. The dice total 7.
My commander falls back diagonally right to put him in command range of the Roman cavalry, as I do not want them advancing off the ridge if they defeat the falxmen in the attack phase.
All three unengaged units of falxmen advance, putting two of them at the foot of the ridge, and a unit of warriors also reaches the ridge.
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| The thin red line is in danger of having multiple holes punched through it |
Monday, October 05, 2026
Hunters' Ridge - Turn IX: Attack Phase
Sunday, October 04, 2026
Hunters' Ridge - Turn IX
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| Five Roman units against 13 Dacian |
The forward archers on the Dacian left have a target to shoot at, so do not move, but the forward archers on the Dacian right advance into trees, putting them in range of my forward Praetorians.
My cavalry move diagonally back to the right, and then straight back off the ridge, so as to be out of sight of the Dacian left-flank archers, but still covering, as well as they can, the Roman right.
The right-flank Dacian cavalry advance directly ahead a hex, not making contact with my leading Praetorians. The other Dacian cavalry advance into the shallow pond.
Both my Praetorian units north of the ridge drop back, so they are again on the ridge.
The left-flank falxmen advance to the foot of the ridge, and two of the other units of falxmen also advance, but not the ones on the extreme left.
Two of the warrior units advance.
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| It would be somewhat ironic, considering their performance in previous scenarios, if falxmen prove my undoing |
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