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| It is impossible for any of my archers to reach the red-lined sector by the 12th turn, but every other Roman unit theoretically can |
I begin the movement-phase proper by advancing all Roman three bow units a hex, even though this puts one of them in contact with the Dacian warriors (the extreme-right unit was out of command range, but I rolled 6, 2, 1, allowing it to move straight ahead via the compass).
The Dacian archers also advance a hex, putting them in range of several of my units.
My right-flank cavalry advance off East Hill and into contact with the warriors in the trees.
My left-flank cavalry advance diagonally right and charge attack the leading Dacian cavalrymen, needing 8+, but I roll 7.
The rearward Dacian cavalry advance a hex and charge-attack my left-flank cavalry, needing 8+, but with a -1 modifier for friends being in contact with the same enemy unit. However, the AI's dice land as a pair of 1s.
The Praetorians advance a hex, putting them in contact with two enemy units, and the legionaries also advance, putting them in contact with the Dacian right-flank cavalry.
My last activation is of the commander, who slots in behind the Praetorians.
Finally, the falxmen edge back diagonally to their left.
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| Yet again a crunch round of fighting is in the offing |


















