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| Situation after four turns |
I start with my royal chariots, which are just within charge range of a full-strength unit of Elamite archers ... but I roll 1 for move-variation, meaning my men come up short.
My one-base cavalry, being much closer, have no such trouble closing with the one-base Elamite archers. The latter pass their terror-induced morale test, and in the melee neither side inflicts a hit.
My extreme-left biblical infantry smash into the Elamite extreme-right archers. The latter's morale holds. In the melee my men receive three dice per base, and I inflict four hits. The Elamites receive one die per base, but nevertheless score two hits. Two of the four hits are saved, and the others are resolved as forcing the Elamites back a total of 6cm. Neither of the two hits my men suffered are saved, and both cause the loss of a base! This prompts two morale tests, one of which causes the loss of another base.
My other biblical infantry again show (understandable) reluctance to advance, only covering 6cm.
The three-base professional infantry, however, advance 8cm and shoot with two bases (rounded up from 1.5 after a 50:50 roll) at the Elamites immediately to their front, scoring two hits. One hit is saved, and the other forces the Elamites back 3cm.
The one-base professional infantry also advance 8cm, just failing to force a melee, and are unable to shoot.
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| I am sorely tempted to concede, but Reg has persuaded me to let the turn finish, before making any decision |
The next unit of archers turns and shoots at my one-base professional infantry, scoring three hits! However, two are saved, and the third is resolved as forcing my men back 3cm.
They are then shot at by the two-base Elamite archers, who score a hit, but it is saved.
King Teumman's chariots then charge the same unit. In the melee they receive one die per base, plus one die per base for being chariots in the first round of combat. They score four hits, two of which are saved, and the other two force my men back a total of 6cm. However, my men receive two dice, scoring a hit, which forces the chariots to reel 3cm.
The four-base archers, near the summit of Ulai Hill, shoot at the professional infantry directly ahead of them, scoring three hits. One is saved, and the other two force my men back 6cm in all.
The extreme-right archers shoot at my one-base biblical infantry, scoring two hits, which also force my men back 6cm.
Finally, the melee between my one-base cavalry and the Elamites' one-base archers, on the north side of the battlefield, ie the Elamite left, again fails to bring about any significant action.
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| My Assyrians are just about hanging on |


























