Friday, August 07, 2026

Empire X - Turn 17 (190-180 BC)

Situation in 190 BC
The revolt dice again land 2-5, but the province of Persia is already independent.
Andy is drawn first, regaining double-scoring IBERIA for his Carthaginians with a 4 (modifiers for attacking a controlled province and for Hannibal's legacy cancel each other out).
Richard's Parthians again fail to retake Persia.
Reg's Romans, who receive two +1 modifiers for the rest of the game (one for Scipio's legacy, and one for their normal boost on turns 11-20 when without a great captain), nevertheless fail to reconquer IBERIA.
Finally, my Macedonians occupy independent Persia.
Rome is struggling to assert its expected dominance

Thursday, August 06, 2026

Empire X - Turn 16 (200-190 BC)

Situation in 200 BC
The revolt dice land 2-5, meaning Persia throws off Parthian rule!
Reg's Romans, with Scipio at the helm, take IBERIA easily, but require three campaigns to subdue Numidia. With their fifth campaign, they conquer Sicilia.
Richard fails to recapture Persia, but Andy's Carthaginians throw the Romans out of Numidia.
Finally, I take Mesopotamia from the Parthians.
The Persian/Parthian revival has stalled

Wednesday, August 05, 2026

Empire X - Turn 15 (210-200 BC)

This is the first of two turns in which the Romans enjoy the services of Scipio as a great captain 
The revolt dice land 5-4, meaning Magna Graecia successfully rebels against Carthaginian rule.
Reg's Romans have to start by reconsolidating control of ITALIA, which, with a great captain, requires 3+, which Reg duly rolls. They then take Magna Graecia, before switching north, conquering Cisalpina and Gallia, but the latter takes two campaigns.
Richard's Parthians end the independence of Armenia.
Andy's Carthaginians receive a +1 modifier for the next five turns as part of Hannibals' legacy, but it fails to help them retake Gallia.
Finally, my Macedonians reconquer Thracia.
Rome is on the rise

Tuesday, August 04, 2026

Empire X - Turn 14 (220-210 BC)

This is the turn in which Carthage is led by the great captain Hannibal
The revolt dice land 1-1, meaning AEGYPTUS again becomes independent.
Hannibal and the Carthaginians start by conquering Gallia and Cisalpina, then switch south to take Magna Graecia.
An attack on ITALIA also succeeds, meaning the Romans will need to reconsolidate their control of the province. But since ITALIA cannot be attacked when it contains only a single Roman counter, Andy's sole option for his fifth and final campaign of the turn is to attack Graecia, but the naval crossing fails (he rolls a 2, and there are never modifiers for naval crossings).
Reg is next, but he fails to roll the 5+ necessary to reconsolidate Roman control of ITALIA.
My Macedonians retake AEGYPTUS with a 6, but Richard's Parthians also roll a 6 when attacking Mesopotamia.
A dramatic decade in the West

Monday, August 03, 2026

Empire X - Turn 13 (230-220 BC)

Situation in 230 BC
The revolt dice land 6-5, meaning Thracia throws off Macedonian rule.
Reg's Romans are drawn first, and they conquer Gallia, thanks to the Roman +1 modifier in turns 11-20 when without a great captain.
My Macedonians fail to recapture Thracia, but Richard's Parthians also fail in an attack on Mesopotamia.
Finally, Andy's Carthaginians regain double-scoring IBERIA.
In quick succession the Romans have conquered the whole of the Italian mainland and expanded outside of Italy's borders

Sunday, August 02, 2026

Empire X - Turn 12 (240-230 BC)

Situation in 240 BC
The revolt dice land 3-1, so AEGYPTUS expels my Macedonians.
I am drawn first, and I immediately reconquer the province after rolling a 5.
Reg's Romans take Cisaplina with a 6.
Andy's Carthaginians again fail to reconquer IBERIA, and Richard's Parthians narrowly fail to take Mesopotamia.
For the first time, the whole of the Italian mainland is under Roman control

Saturday, August 01, 2026

Empire X - Turn 11 (250-240 BC)

Situation in 250 BC
Reg's Romans receive a +1 modifier for the rest of the game in every turn in which they do not have a great captain.
But first the revolt dice land 2-3, meaning IBERIA has again thrown off Carthaginian rule.
Richard's Parthians are drawn first, but he rolls a 4 in trying to conquer Mesopotamia, which is not enough as there is a -1 modifier for attacking a controlled province.
My Macedonians similarly fail in a counterattack against Persia, and Andy's Carthaginians unsuccessfully try to retake IBERIA.
Finally, Reg's Romans also fail when they launch an attack against Sicilia.
A relatively quiet decade

Friday, July 31, 2026

Empire X - Halfway Standings

IT is interesting to compare this game's victory points at the halfway stage with what happened in our nine previous four-handed games.

                                  Carthaginians...Persians/Parthians...Macedonians...Romans....Total
Current Game                      18                       14                            9                  4              44
Game Nine                          18                        12                          14*                4               48
Game Eight                          17                        15*                         10                 5              47
Game Seven                        17                        16*                           8                 7              48
Game Six                             18                        15*                         10                 5              48
Game Five                            18                        15*                         8                  4              45
Game Four                            17                        13                         11                 5*             46
Game Three                          14                        16*                         6                  5              41
Game Two                             17                        17*                         9                  7*             50
Game One                             17                        12                        11*                 5              45
*Eventual winner(s)

Andy's Carthaginians have matched their previous halfway high, but Carthage has never won one of our games.
Richard's Persians/Parthians have 14 victory points, one less than their minimum halfway score when winning, or sharing a win, in previous games.
The Macedonians' nine victory points is two below their halfway score when they won in game one, and five below their halfway score in their other win, in game nine.
Rome's four is also below their halfway score when they recorded their two wins (one shared).
So, no one is going to win game nine ... or, rather, since someone must win, something will have to give before this game is over.

Thursday, July 30, 2026

Empire X - Turn 10 (260-250 BC)

Halfway victory points will be added to the starting totals at the end of this turn
The revolt dice land 5-5, meaning Syria overthrows Macedonian rule.
Andy's Carthaginians roll a 5 while invading Gallia, but there is a -1 modifier for attacking outside of the original Carthaginian empire, and another -1 modifier for Gallia being in tribal ferment during the first 10 turns, so the attack fails.
My Macedonians retake Syria, but Richard's Parhians fail in an attack on Mesopotamia.
Finally, Reg's Romans again attack Cisalpina, and a throw of 5 means they succeed, despite the Gauls of Cisalpina being, like their neighbours in Gallia, in tribal ferment.
Victory points are now added.
Andy's Carthaginians have six for controlling four provinces, two of which (IBERIA and 'AFRICA') score double points. That takes the Carthaginian score to 18.
Reg's Romans have four victory points, thanks to controlling Magna Graecia and triple-scoring ITALIA.
My Macedonians control eight provinces, including double-scoring AEGYPTUS, and so move on to nine victory points.
Richard's Persians/Parthians have two provinces, taking their total to 14.
No people is completely dominant

Wednesday, July 29, 2026

Empire X - Turn Nine (270-260 BC)

Situation in 270 BC
The revolt dice land 2-5, meaning Persia throws off Macedonian rule.
Richard's Parthians are drawn first, and he wastes no time in taking advantage of the power vacuum in Persia.
I counterattack, but fail, and Andy's Carthaginians similarly fail to recover Magna Graecia.
Finally, Reg's Romans head north in an attack on Cisalpina, but fail.
The Punic Wars are well underway, even if they are not Rome's sole concern