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| Situation after turn one |
The Egyptian chariots shoot at the same target, also scoring a hit, but it is saved (I rolled the minimum necessary for heavy chariots, a 4).
The Ka archers shoot at the light-chariot squadron nearest them, but unsuccessfully.
The Karnak biblical infantry turn and advance on the furthest-forward Hittite squadron. Thanks to changing their direction by more than 30°, their 8cm move is halved, and, despite getting a move-variation bonus (Reg rolled a 6), they cannot quite make contact with my chariots.
On the extreme right of the Egyptian line, the yellow-shielded Carchemish biblical infantry turn slightly inwards (less than 30°) and advance, but drag their heels, only covering 6cm (thanks to move-variation).
The Kush archers next to the Carchemish shoot at the heavy-chariot squadron to their front, rolling 5, 5, 3, 2 - two hits. One hit is saved, but the other is resolved as the loss of a base - the first Hittite casualties.
That means a morale test has to be taken, and since the squadron is of average quality, I need to roll 4+ to avoid losing a further base, and I do roll the bare minimum.
Finally, the Tharn biblical infantry advance 8cm.
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| My chariots should have some juicy targets in the coming half-turn |
I start with my lead squadron wheeling to charge into the Karnak biblical infantry.
Both sides get one die per base, but my men receive an extra die per base for being chariots in the first round of a melee. I score two hits to the Egyptians' none. One of the hits is saved, but the other is resolved as the loss of a base. This forces a morale test, which results in another base being lost.
My squadron facing the Amarna javelinmen charge them, but, because the charioteers were forced to fall back 3cm at the start of this turn, the charge covers more than 8cm, which means the javelinmen are allowed defensive fire. They score two hits, neither of which is saved, but both are resolved as the squadron falling back 6cm - no casualties, but the charge does not strike home.
The righthand Allied light chariots wheel slightly and shoot at the Ka archers, inflicting a hit, which is not saved, and the Ka are forced to withdraw 3cm.
The other Allied light chariots shoot at the Tharn biblical infantry directly to their front, also inflicting a hit, but this time it is saved.
The heavy-chariot squadron that lost a base earlier this turn, swerves towards the Tharn with the intention of charging them. The Tharn are just within 10cm of my unit, but move-variation (on top of losing half the normal move allowance for turning) means my men only cover 7.5cm, and so come up just short.
Finally, my reserve wave finishes crossing the Orontes.
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| Very much not the bloodthirsty half-turn I expected |



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