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| Fingers crossed for my horsemen! |
There are some interesting line-of-sight issues in this attack phase. My archers, for example, cannot shoot at the forward warriors as the hill's plateau effect obstructs vision. Similarly, the Dacian bowmen by the pond cannot shoot at my leading Praetorians as trees are in the way.
That means the first attack is by the archers engaged with my left-flank cavalry. They require 9+, but there are +1 modifiers for attacking at close range while in contact, and for attacking into trees. However, there is also a -1 modifier, thanks to the supporting falxmen, but only 8 is rolled.
The extreme-left archers now shoot at my cavalry, also requiring 9+, but with two -1s for supporting friends, and a +1 for attacking into trees. The dice total 4.
My cavalry now attack the falxmen. This is a tougher target than the archers, but I hope to at least create a line of retreat for my men. They need 7+, but with +1 for attacking into trees and another +1 for being cavalry attacking from trees. I roll 4.
My leading Praetorians attack the warriors trying to get on the ridge, needing 5+. There is a -1 for being on higher ground, and another for being adjacent to the commander, but +1s for attacking from rocky ground and into trees. I roll exactly 5, forcing the warriors back two hexes. I do not let my men advance.
Finally the falxmen engaged with my cavalry attack the latter, needing 7+. There is a +1 for attacking into trees, but -1s for help from a unit of archers and for being falxmen attacking from trees (the first time this rule has applied in my playthroughs). The dice total 8, which destroys my unit as it has no available retreat squares that are not adjacent to enemy units.
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| My commander will have to join the fighting on the Roman left if I am to have any chance of resisting the Dacians there |