Sunday, September 13, 2026

A Little Bit Of Shropshire History

DURING a recent walking holiday in Shropshire, I was able to visit two sites of great historical interest - a medieval castle and an Iron Age hillfort.
Approaching Clun Castle, a Norman fortification that in the 1100s was an important frontline defence against Welsh attacks
The Great Tower is the best-preserved part, although that was built around 1300 to accommodate hunting parties, rather than as a defensive addition
Fine views across the border into Wales
Today the castle is perhaps most viewed as a picturesque backdrop for the local crown-green bowling club
Imagination is needed to make much of Norton Camp hillfort
But you do get some idea of how imposing the ramparts must have been
And an artist's impression helps where imagination fails

Saturday, September 12, 2026

Bible Truths

MY latest charity-shop find is Werner Keller's The Bible As History - Archaeology Confirms The Book Of Books.
First published in West Germany in the mid-1950s, it was quickly translated into many languages, becoming an unlikely international bestseller.
The book is a real eye-opener for anyone who has not read the Bible (the vast majority of the world's population, even in nominally Christian countries) and who is not well-versed in ancient history.
Keller was not a theologian, nor a historian, but rather a civil servant and journalist, as well as a former anti-Nazi resistance fighter (yes, there were some in Germany).
In The Bible As History he collates the growing body of archaeological evidence, much of it uncovered in the pre-WW2 and immediate post-WW2 periods, that confirmed stories in what are generally regarded as the Old and New Testaments, as well as the arguably non-canonical Books of Maccabees.
These finds include the Merenptah Stele (the name of ancient Egyptian pharaoh is now more normally rendered as Merneptah), a granite slab dating from about 1205 BC, which contains the first known mention outside of the Bible of Israel.
Inevitably archaeology has moved on a great deal in the last 70 years, and much of what was new and exciting in the 1950s is now old and, in some cases, superseded by more up-to-date information.
Keller does not concern himself with parts of the Bible he clearly regards as fairytales, but he explains how matters long regarded as, at best, far-fetched, such as manna from Heaven, and the parting of the River Jordan and the 'Red Sea', could easily have happened in nature, without divine intervention.
I bought the book for £2.99 - as usual, I cannot recall where - believing it to be different from a book I already owned on the same theme.
A hardback bargain
However, I have been unable to locate the earlier book, and I now suspect it was another edition of the same work, that perhaps I had only borrowed from a library.
Whatever the case, it is a great read, although I confess to not having gone through the New Testament section as I was mainly interested in the military and military-related details of the Old Testament.

Friday, September 11, 2026

Summing Up Hill Of Watchfires

MY score against the AI is now 3-0, and this third scenario was the easiest victory of the lot, although it felt far from inevitable in the early going.
Indeed, my Romans were the first to lose a unit, but my plan of exploiting the Dacians' faulty setup (their centre and left were strong, but they neglected their right), meant I was able to turn the enemy's flank and sweep their men off the hill.
Attacks from the flank and rear are especially strong, thanks to the rule that units unable to make a mandatory retreat are routed and removed from the battlefield.
This has proved a great buy

Thursday, September 10, 2026

Hill Of Watchfires - Turn XII

I win if there are no Dacian units on the hill at the end of this turn
The start-of-turn-event die is a 6, meaning the return of fog.
The archers have targets, so remain in cover.
My horsemen also remain where they are, but my left-flank Praetorians descend from the hill and contact the swordsmen, making it impossible for the latter to move onto the hill this turn even if they should defeat my men in a melee.
Since the warriors and archers also cannot make it onto the hill, I declare the battle over.

Wednesday, September 09, 2026

Hill Of Watchfires - Turn XI: Attack Phase

The Dacian archers again get to attack first
Their preferred target of those in range and line-of-sight is the Praetorian Guard, and they fire at my right-flank unit as having the lower to-hit total. There is a standard requirement of 9+, but the presence of swordsmen engaged with the Praetorians reduces the score to 8+. However, 2 is rolled.
My rearward cavalry attack the swordsmen at the foot of the hill, needing 7+, but with a -1 modifier for being on higher ground, and two more -1s thanks to the presence of friendly units. I roll 6, which eliminates the swordsmen as they have no available retreat squares.
The final turn should be short but sweet, from a Roman perspective

Tuesday, September 08, 2026

Hill Of Watchfires - Turn XI

A Roman victory is all but assured
The start-of-turn-event die is a 2, but that only applies to falxmen in trees, and there are none left (falxmen, that is, there are still plenty of trees).
The archers have a target, so remain in cover.
My rearward cavalry reascend the hill and charge-attack the swordsmen directly ahead of them, needing 7+, but with -1 modifiers for being on higher ground and for the assistance of a friendly unit. However, I roll 3.
My right and central Praetorians move straight ahead, but the left-flank unit falls back diagonally left.
The Dacian swordsmen in the trees stay where they are, as does my legion, but my spearmen occupy the hex just vacated by the left-flank Praetorians, and my commander advances a hex, so as to put all Roman units in command range.
The Dacian warriors advance diagonally to their left.
My eight units mean I have twice as many as the AI, and the hill is firmly in Roman hands

Monday, September 07, 2026

Hill Of Watchfires - Turn X: Attack Phase

Despite fog and intervening friends, the Dacian archers can shoot at my cavalry as both units of horsemen are within two hexes, and friends do not block line-of-sight
The archers choose to shoot at the further-back unit as there are two -1 modifiers for fellow Dacians being adjacent. But there is a +1 modifier for attacking from lower ground, and as archers against cavalry need 9+, the revised score for a hit is 8+. However, the AI rolls 9, forcing my men to fall back two hexes, and so off the hill.
My other cavalry attack the falxmen opposite them, needing 7+, with a -1 for being on higher ground, and I roll 10, eliminating the Dacian unit. I do not allow the cavalry to occupy the vacated hex.
My forward Praetorians attack the other falxmen, also needing 7+, and with a -1 for being on higher ground, and another -1 for support from the spearmen, and I roll 9, routing the enemy.
As an aside, it is somewhat ironic that the falxmen vacillated at the rear of the battlefield for so long, only to be wiped out as soon as they got involved in the fighting.
My right-flank Praetorians attack the warriors, needing 5+. I roll 6, sending the warriors back two hexes.
The swordsmen at the foot of the hill attack my forward cavalry, needing 8+, but with a +1 for attacking from lower ground. The dice total 5.
A unit of cavalry retreating is the first real setback I have suffered for several turns

Sunday, September 06, 2026

Hill Of Watchfires - Turn X

A Roman triumph cannot be far away
The start-of-turn-event die is a 6, meaning more fog to reduce the range of the surviving Dacian archers.
They advance diagonally into trees.
My forward cavalry advance diagonally right and charge-attack the forward swordsmen, needing 7+, but with a -1 modifier for being on higher ground. However, I roll 2.
My commander withdraws two hexes diagonally right so as to put all Roman units in command range, and then my rearward cavalry attack the same forward swordsmen, needing 7+, but with -1s for being on higher ground and for having support from other cavalrymen. However, I come up short with 4, the swordsmen leading a charmed life.
My forward Praetorians advance diagonally right, the middle Praetorians advance diagonally left, and the rearward Praetorians advance straight ahead.
The rearward Dacian swordsmen advance into trees, and my legion also advances a hex.
The right-flank falxmen advance to the foot of the hill, putting them in contact with two Roman units. The other falxmen also advance to the foot of the hill, putting them in contact with my forward cavalry.
It seems the AI is throwing in its last reserves, and the Dacian warriors confirm this by also advancing, making contact with cavalry and Praetorians.
A lot of fighting to be sorted out!

Saturday, September 05, 2026

Hill Of Watchfires - Turn IX: Attack Phase

Rather aptly, the Romans look in organised formation, while the Dacian units are haphazardly scattered
My forward Praetorians attack the swordsmen with whom they are in contact, needing 6+. There are -1 modifiers for being on higher ground and for support from the commander, but I only roll the 4 needed to force the swordsmen to the edge of the battlefield again.
Perhaps I can advance part, at least, of my army off the north side of the hill, and so rule out any last-minute charge by Dacians onto the high ground

Friday, September 04, 2026

Hill Of Watchfires - Turn IX

The Praetorians that arrived as reinforcements at turn VII are unlikely to get into the action
The start-of-turn-event die is a 1, allowing Dacian archers to launch a surprise attack at a range of three hexes. My forward cavalry fit the criteria for a target, but 9+ is needed, and there is a +1 modifier for attacking from lower ground. The AI's dice land, not for the first time, as a miserable pair of 1s.
The movement phase begins with the archers holding their position as they have enemy in range and line-of-sight.
My forward cavalry leave the edge of the hill and place themselves between nearby trees and rocky ground. My other cavalry remain where they are.
The forward Praetorians advance diagonally left to confront the swordsmen who have reached the foot of the hill. The middle Praetorians advance diagonally into trees, and the rearward Praetorians move straight ahead.
The swordsmen on the Dacian left move to the foot of the hill.
My legion advances diagonally left, for a reason that will soon become clear.
Both units of flaxmen stand still.
My spearmen advance into rocky ground on the edge of the hill, leaving a route for my commander to advance diagonally left three hexes, and so be in position to support my forward Praetorians.
The Dacian warriors advance diagonally right.
The Dacians have not given up, but the odds are stacked against them