![]() |
| Situation after five turns |
My three-base royal chariots charge into the nearest Elamites, who understandably lose a base to the terror rule. In the melee I receive three dice per base, plus an extra die per base for being chariots in the first round of combat. I score three hits. The Elamites, with their total of three dice, score two hits. One of the three hits I inflict is saved, but the Elamites lose a base, with the survivors falling back 3cm, only to fail their morale, and so lose another base, reducing them to one base. I save both the hits my men suffered.
Since my men won the melee, they are able to surge forward and immediately force a further round of combat. The terror rule does not apply here, nor does the extra die per base for being chariots in the first round of a melee, but I inflict five hits, only one of which is saved, and, not surprisingly, the Elamite unit is eliminated. The one melee die it had did not do any damage.
In the continuing fighting between my one-base cavalry and the one-base Elamite archers, the latter inflict the only hit, but it is saved.
On the Assyrian left I start with my one-base professional infantry, who are able to shoot at King Teumman's chariots (after a 50:50 roll), and I score a hit, but it is saved.
My three-base professional infantry, thanks to move-variation, are able to charge the archers near the summit of Ulai Hill. The Elamites pass their terror test. In the melee my men receive four dice per base, scoring four hits. The Elamites get one die per base, plus one more per base for being uphill, and they score two hits. One of the four hits is saved, but the others cause the loss of two bases, and force the survivors back 3cm, only for both compulsory morale tests to be failed, eliminating the archers. One of the hits my men suffered is saved, but the other causes the loss of a base.
Both my biblical infantry units close on the extreme-right archers, although the one-base unit drags its feet, covering only 6cm.
![]() |
| The Assyrian plight is still desperate |
King Teumman's chariots, for the second time, crash into my one-base professional infantry, scoring two hits. My men fail to score one in return, but both hits are saved.
The two-base Elamite archers turn and shoot at my three-base professional infantry, but without success.
The four-base archers withdraw from Ulai Hill, but shoot at my one-base biblical infantry, inflicting two hits, one of which eliminates my unit.
Finally, in the long-running melee between my one-base cavalry and a one-base Elamite archer unit, I force the latter to fall back 6cm. Since I suffered no hits, while inflicting two, I am able to immediately force another round of combat, finally eliminating the pesky bowmen, who manage to inflict a hit in return, but it is saved.
![]() |
| The Elamites are down to four units, so the loss of another would mean defeat, even though there are currently 14 remaining Elamite bases - four more than the Assyrians have |





























