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| The AI now has one more unit than my Romans |
A second unit of Dacian archers reaches the foot of the hill on its east side.
My leading cavalry advance diagonally right a hex, and charge-attack the swordsmen on the hill, needing 6+. I roll 6, which eliminates the swordsmen as they have no retreat hexes available. My cavalry are out of command range, and so have to occupy the vacated hex. My other cavalry also advance diagonally right, and charge-attack the forward archers, needing 6+. A -1 modifier for being on higher ground is cancelled by a +1 for attacking from rocky ground, but there is also a -1 thanks to my newly arrived forward cavalry. I roll 9, eliminating the Dacian unit.
My Praetorians in the centre of the hill advance diagonally left, into trees and nearer the swordsmen approaching from the north. The other Praetorians on the hill advance straight ahead, which leaves room for my commander to advance two hexes diagonally right, bringing all Roman troops into command range. This lets my Praetorians in the river advance onto dry land.
Both surviving units of Dacian swordsmen stay where they are.
My legion advances onto the hill.
The rearward falxmen advance diagonally to their right.
My spearmen advance a hex.
The remaining unit of Dacian warriors stands still.
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| For the first time, the high ground is free of Dacians |


















