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| Situation after six turns |
My archers are out of command range, but I want to move them along the small hill to put them within two-hex range of the Dacian warriors. I therefore roll three dice, which land 6, 5, 1, allowing me to move my men in any of those three directions indicated on the wheel-like compass at the bottom-right of the map.
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| Close-up of the compass - I needed a 2 to advance my bowmen diagonally right |
I could send the unit straight forward, which would put it within two hexes of the enemy, but the unit would no longer enjoy the advantage of being on higher ground, so I leave it where it is.
The central Dacian archers, although fog is preventing them from shooting this turn (unless a Roman unit moves closer), nevertheless are within three hexes of the enemy and so do not advance. The other unit of Dacian archers also stays where it is.
I pull my forward horsemen back from rocky ground and onto the large hill by the Danube. The other left-flank cavalry follow them, and I leave the right-flank cavalry taking shelter in a copse.
Both units of Dacian swordsmen advance diagonally right, maintaining contact with each other.
I leave my legionaries where they are.
The furthest-forward falxmen advance and become engaged with my leading legionary unit. Both falxmen units on the Dacian right also advance, but the falxmen next to the central Dacian archers stay where they are - they wanted to advance diagonally left, but were prevented because the bowmen were in the way.
My spearmen remain on high ground, and my commander stays in trees by the river.
Finally, the Dacian warriors advance diagonally left, keeping out of range of my archers, and apparently preparing to clamber onto the small hill.
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| My legions seem well-placed to repel the rushing falxmen in the centre of the battlefield |




















