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| Situation at the end of the first round |
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| The sword is advanced on the timeline, which shows the second round covers the years 60-100 |
Note the special event: legion withdrawal. This mandates that at the end of the Roman turn, the Roman player, ie me, must remove any armies the Romans have above 12, which, as it happens, is the exact number the Romans have right now.
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| The Romans go first, and here is a reminder of what their card looks like |
It shows I score six victory points if I kill Boudicca this turn, and, beneath that stipulation, are the victory points I can gain for occupying various areas before the end of round three, including two points for each English area (excluding areas the Romans have already scored points for occupying).
The turn starts with checking for Roman reinforcements, but, since I have at least 12 armies, no more arrive.
With the aid of Roman roads, which allow for unlimited movement, I invade all the areas occupied by the Belgae, placing four armies in Essex, where Boudicca is, two armies each in Suffolk and Norfolk, and three in difficult-terrain Lindsey, leaving one in North Mercia as defence against Brigante aggression (he only restriction on Roman stacking is a maximum of four armies in a difficult-terrain area).
I start the battles with Essex, where I have four armies taking on two of the Belgae, who have Boudicca with them. My Roman armies require 4+ to eliminate an enemy army, while the enemy have to roll 6 to eliminate a Roman army, However, Boudicca's presence reduces that to 5+. Boudica, as a leader, does not have a separate die roll, and she will be eliminated if all friendly armies are destroyed. The dice land 6,4,3,3 v 1, so both Belgic armies are indeed destroyed, and Boudicca with them. I score 6VP, but I do not get to replace the area's destroyed Roman fort.
In Suffolk the dice land 5,1 v 4, eliminating the Belgic army, which is replaced with a fort. I score 2VP for occupying an English area.
In Norfolk the dice land 1,1 v 6, eliminating a Roman army, scoring 2VP for the Belgae. There is nowhere for the Belgic army to retreat, and I do not want to retreat, so there is another round of fighting, the dice landing 5 v 4, meaning the brave Belgae are destroyed, and I get to build another fort, and claim two more victory points.
The battle for Lindsey is different in that it takes place in difficult terrain, meaning my armies have to roll a 6 for success (as do the Belgae, as their opponents are Romans). I have three armies in Lindsey, and the dice land 5,5,1 v 3 - indecisive. A second round sees the dice land 6,5,2 v 5 - the Belgae are eliminated, and I build another fort and claim two more victory points.
The remaining phases of the Roman turn are not applicable, and as I have 'only' 11 armies, the legion-withdrawal requirement does not apply.
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| This feels like it was a successful Roman turn |
Victory points: Romans 52, Reg's Belgae 22, Andy's Welsh 2.