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Situation at the end of turn one, looking from behind the Egyptian lines |
He begins by ordering both his right-flank chariot squadrons to shoot at my Gadite javelinmen, who by the palm grove. The regular squadron fires first, scoring two hits, but I manage to negate one by rolling a 6 saving throw (I was a little unlucky here as my other saving throw was a 5 - not enough for men with light protection). The effect of the hit is to cause my men to lose a base, but their morale holds firm (I rolled the minimum of 4). The royal squadron also scores two hits, and again I negate one. To resolve the other I roll 5, meaning the Gadites fell back 3cm.
All the Egyptian foot are sent forward 8cm, with the marine spears making up for their earlier tardiness by advancing 10cm thanks to the Move Variation modification.
Finally, the left-flank chariots advance slightly to their left to be able to shoot at the Issacharite javelinmen, who, unlike the Benjaminite slingers, are not in cover. One hit is scored, resulting in my men falling back 3cm.
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After the Egyptian half-turn |
The left-flank Benjaminite slingers are just in range of the Egyptian royal chariot squadron (slings have the same range as foot bows). I score two hits, and Pharoah is unable to roll a 5+ saving throw, which is what light chariots require. One of the hits causes a base to be lost, and the other forces the squadron to fall back 3cm. There is further woe for the Egyptians when the unit, despite being elite and so passing a morale test on 3+, gets a 2, meaning a second base is lost.
The Benjaminite slingers on the hill shoot at the left-flank chariots, also scoring two hits - but both are saved.
I leave my other units where they are.
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Gadites sheltering in the palm grove |
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