Tuesday, February 24, 2026

French Playthrough Of Corunna: Turn Three

Map

Situation after turn two
My three activation dice land 2, 1, 1. I reroll a 1, but it becomes a useless 5.
In area 1 I advance the forward infantry, who shoot at the British ahead of them on the hill. The four dice are decreased for firing at range after moving, and I roll a miserable three 3s. The other infantry in area 1 also advance and shoot, very much making up for their comrades' poor performance by rolling 6, 5, 4, eliminating the British unit.
I area 2 my right-flank infantry advance and shoot at the British nearest them, rolling 6, 4, 1, causing the enemy to lose a base, and sending the survivors back a hex, which takes them off the high ground. My other units in area 2 also advance a hex.
The AI's four activation dice land 5, 4, 2, 2. A 2 is rerolled, becoming a 1.
In area 1 the infantry advance diagonally right.
The infantry in area 2 do not move, and neither do the infantry in area 4.
The British artillery shoot at my right-flank infantry, the three dice increased for being on higher ground. The dice land 6, 3, 3, 2, reducing my unit by a base.
My left-hook seems to be proceeding nicely, but I will need to get Marshal Soult over to that flank to support the infantry, and move the cavalry into position from which to exploit any chance to ride down the British commander, Sir John Moore

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