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| Map |
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| Situation after turn two |
In area 1 I advance the forward infantry, who shoot at the British ahead of them on the hill. The four dice are decreased for firing at range after moving, and I roll a miserable three 3s. The other infantry in area 1 also advance and shoot, very much making up for their comrades' poor performance by rolling 6, 5, 4, eliminating the British unit.
I area 2 my right-flank infantry advance and shoot at the British nearest them, rolling 6, 4, 1, causing the enemy to lose a base, and sending the survivors back a hex, which takes them off the high ground. My other units in area 2 also advance a hex.
The AI's four activation dice land 5, 4, 2, 2. A 2 is rerolled, becoming a 1.
In area 1 the infantry advance diagonally right.
The infantry in area 2 do not move, and neither do the infantry in area 4.
The British artillery shoot at my right-flank infantry, the three dice increased for being on higher ground. The dice land 6, 3, 3, 2, reducing my unit by a base.
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