Saturday, February 21, 2026

French Playthrough Of Corunna In 3D

THE 12th scenario in Mike Lambo's Battles Of Napoleonic is Corunna, this time fought from the French side.
To win I have to eliminate the British commander, Sir John Moore, before the end of turn 10.
My force consists of Marshal Jean-de-Dieu Soult, five units of infantry, and one each of cavalry and artillery.
The AI gets, in addition to Sir John, seven units of infantry and one of artillery.
When I first played this scenario, using the map and counters from Lambo's book, I snatched victory at the last possible moment.
Map of the battlefield
Battlefield in 3D
My French army
Here is how I set up last time (all French troops have to start below the blue dashed line)
I believe my decision to concentrate my army in just three sectors was correct, and I did win the battle.
But my men had trouble crossing the river - mainly because of the way the river reduced my units' attacking capabilities.
A radically different set up
This time I have placed Marshal Soult and all the infantry to the left of the river, filling all the spaces available to the French when setting up.
My artillery will advance to the edge of the high ground on the right bank, and my cavalry will react to circumstances.
Sir John Moore and the British troops

The AI's setup is determined by dice throws.
Here is how the British, at the top of the map, began last time
This time the AI has slightly varied its setup, with artillery placed directly opposite my cavalry
The full battlefield, waiting for the off
As usual I will write up the battle as it proceeds.

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