Friday, November 13, 2026

Britannia - Round IV: Saxon Turn

RICHARD'S Saxons are another new people to arrive this round, with three armies in the English Channel (despite what is printed on the board, the Saxons take their turn before the Jutes, who will also arrive this round).
Saxon card, showing the Saxons gain two victory points for a eliminating  Roman army, and 6VP for destroying a Roman fort
Richard uses the three armies to invade Wessex, which is defended by a Roman army and a fort. The Saxons need a 6 to destroy the army, followed by a 5+ for the fort. The Roman army needs 4+ to eliminate a Saxon army, and the fort needs 5+.
In the first round of fighting the dice land 4,3,1 v 2(army),2(fort) - indecisive. There follows 5,5,2 v 4(army),2(fort). The 5s have no effect as the Saxons have to eliminate the Roman army before tackling the fort, but the Roman army's 4 is enough to eliminate one of the three Saxon armies. With the odds stacked against him, Richard chooses to retreat both surviving armies to the English Channel.

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