Friday, June 29, 2018

GAME OF KINGS - wargaming rules for battles in mid-18th century central Europe (part one)

INTRODUCTION
I HAVE decided this is a good time to publish the latest version of my rules, and some of my thinking behind the rules, ahead of our delayed 275th anniversary refight of the Battle of Dettingen.
The rules are, to a large extent, old school in their deliberate simplicity. I always want victory to go to the player with a better understanding of generalship, rather than a better understanding of the rules.
They are adapted, heavily at times, from Neil Thomas's inspiring books, specifically Wargaming: An Introduction and Napoleonic Wargaming.
To fully comprehend the thinking behind the rules, you will need to read his books; most of my explanations here will be about those instances where I have drastically changed his concepts.
Neil Thomas's books are old school, but slot into the more recent section of my chronologically arranged shelf of wargaming books 
Game Of Kings is designed to put you in the position of a mid-18th century European general.
He would not have known exactly how many men he had under his command. Instead, he would have known his army consisted of so many battalions of foot, squadrons of horse and guns of artillery.
European armies of this period tended to resemble each other in terms of arms, formations and tactics, eg battalions fought in lines rather than columns, and squadrons, including so-called dragoons, charged home rather than engaging in caracoling firefights.
Unit strengths varied between armies, but they varied much more within an army. Sickness, desertion and unreplaced casualties meant the fact that nation X's squadrons had a paper strength of 15 troopers more than nation Y's squadrons was of little relevance to what turned up on the battlefield.
That is why battalions, squadrons and guns in Game Of Kings are represented by the same number of figures in each army. However, that does not mean their fighting abilities will be the same.
One of the main features of Neil Thomas's rules is that his armies have a set number of units. I think this can work well with ancient armies, where the reported numbers for the contending sides are often pretty fanciful and hard to reconstruct accurately with any confidence.
This is much less so with the 18th century, especially when most battles have multiple contemporary accounts rather than a single author writing possibly centuries after the event.
So, in Game Of Kings, when refighting a historic battle, the number of units in each army will reflect the original strengths.
There will certainly not be a 1:1 ratio in terms of battalions, squadrons and guns, but there will typically be many more units than in Neil Thomas's armies.
This is turn required me to speed up combat mechanisms in order to prevent battles dragging on to the point where players might start looking at their watches.
Another difference between Game Of Kings and the books is that I have introduced simple command & control and morale rules.
Even so the rules, stripped of their explanations, comfortably fit on two sides of a sheet of A4 paper.

ORGANISATION
An army consists of a general on a base 20x20mm, and units of foot, horse and guns on bases 40x20mm.
A foot battalion has two bases in a line, each containing eight musketmen arranged in two ranks, and an 'officer' - it could be a drummer - to indicate the unit's state of effectiveness.
The officer is placed centrally behind the bases when the unit is at 100 percent effectiveness. After it suffers a "hit," which reduces the unit's effectiveness to 75 percent, the officer is moved to behind the righthand base.
After a further hit, reducing effectiveness to 50 percent, one of the bases is removed and the officer is placed centrally behind the remaining one. A third hit, reducing effectiveness to 25 percent, sees the officer removed, and a fourth hit means the remaining base is removed.
Note that this does not mean the unit has been wiped out, nor does losing 25 percent effectiveness mean the unit has suffered 25 percent casualties. Instead it represents a loss of effectiveness, which may be a combination of casualties, faltering spirit and disorganisation.
Light infantry is organised similarly, except that each base has three figures.
George II overlooks four battalions of British and Hanoverian infantry (left to right): Klinkowström at 100% effectiveness, Royal Foot at 75%,  The Buffs at 50% and 5th Marines at 25%
Cavalry can be heavy, medium or light, but each squadron consists of two bases, each with three troopers, and an 'officer'.
Heavy and medium horse can be distinguished by their equipment, eg a heavy cavalryman often wears a cuirass, while light horse should be placed on their base in ragged formation.
Cavalry bases are positioned one behind the other. Neil Thomas, who uses a similar system, explains this is to reflect the way cavalry kept a reserve when going into combat (and remember that a tabletop squadron represents several real-life ones). The exception is that light cavalry in a screening role may operate with bases in a line.
Prussian horse parade past an isolated farmhouse led by Brandenburg-Schwedt Cuirassiers at 100% effectiveness, followed by Posadowski Dragoons at 75%, Prinz von Preussen Cuirassiers at 50% and Bayreuth Dragoons at 25%
A gun and four gunners are arranged lengthways on a single 40x20mm base. Loss of effectiveness can be shown with a marker, eg a miniature boulder.
An Austrian 12pdr gun alongside Grenzer light infantry. There is no marker beside the gun, and the Grenzer officer is centrally placed, so both units are at 100 percent effectiveness
 

Thursday, June 07, 2018

Toy Soldier Collector - issue 82

THE June/July edition of Toy Soldier Collector arrived today.
Ancient Britons feature on the cover
I cannot say there was anything in the mag of particular interest to me, but that's OK - I quite enjoyed just flicking through the pages, admiring the pictures.

Monday, June 04, 2018

Adding Stability

ONE of the (many) things I am old-school about in wargaming is bases.
I want mine to be as unobtrusive as possible, so as not to detract from the figures on them.
What I particularly dislike are thick bases with so much flocking that it looks like the troops are standing on plinths.
That is why I buy 1mm-high galvanised-steel bases from Products For Wargamers.
My War Of The Austrian Succession foot, horse and guns are fixed on bases 40mm x 20mm, with generals on bases 20mm x 20mm.
I recently ordered extra 20mm x 20mm bases and have used them to add stability to my trees, which proved tricky to keep upright, especially on a slope.
Not much danger of these trees toppling before their time
The picture shows a pine forest with, in the foreground, an oak wood.
Between them is my newest cavalry squadron, Saxony's Königlicher Prinz Kürassiere, followed by their fellow-Saxon Leibgrenadiergarde.

Saturday, June 02, 2018

Slingshot issue 317

THE March/April 2018 edition of the Society of Ancients journal arrived today - always a highlight for me.
Sarmatian cataphracts from Trajan's Column feature on the cover
Most interesting of the articles from my perspective is Richard Taylor's discussion of the "curved" elephant lines at the 317BC Battle of Paraitakene (or Paraitacene).
His take, to sum it up briefly, is that "curved" is a mistranslation that should be replaced by "angled."

Saturday, April 14, 2018

Complete French Army

AS promised yesterday, I have assembled my complete mid-18th century French Army (without Bavarian allies).
It now consists of five generals, nine regular foot battalions, one grenadier battalion, one unit of light infantry, three guns, four squadrons of dragoons, six squadrons of heavy horse and one squadron of hussars.
Unless my plans change, all will see action at my Dettingen refight with the exception of the Chasseurs de Fischer and generals Saxe, Soubise and Broglie.
In the foreground are three 8pdr guns. Behind them in the front row (left-to-right) are the Beaufremont Dragoons, five battalions of foot (Alsace, Poitou, Champagne, Normandie and Touraine) and the Languedoc Dragoons. The second row of foot has a further five battalions (Wittmer, Navarre, Grenadiers de France, Piémont and Picardie). Behind them are seven squadrons of horse (Orleans Dragoons, La Reine Cavalerie, Gendarmes de la Garde, Royal-Cravate Cavalerie, Cuirassiers du Roi, Colonel-Général Cavalerie and Dragoons du Roi). Finally, at the rear, are the Bercheny Hussars, five generals (Soubise, Broglie, Saxe,  Noailles and Gramont) and the Chasseurs de Fischer

Slingshot issue 316

THE January/February 2018 edition of the Society of Ancients magazine Slingshot arrived last week (!) while I was playing chess in Jersey.
The striking cover features action from a refight of the 317BC Battle of  Paraetacene (Paraitakene)
Slingshot is consistently my favourite wargaming mag. While I found there was a lot less in this issue than there usually is for me, I was still pleased to receive it.

Friday, April 13, 2018

Nouveau French

BACK in March 2017, I blogged (http://timspanton.blogspot.co.uk/2017/03/french-fini.html) that my mid-18th century French army was more-or-less complete.
This was especially the case, I felt, for the War of the Austrian Succession if France's Bavarian allies were taken into account.
However, since then my plans for refighting the Battle of Dettingen - the 275th anniversary is this June - have expanded considerably.
Not only have my plans expanded, but there were no Bavarian troops at Dettingen to help the French oppose George II and the Pragmatic Army.
I have therefore been busy painting more French units, as well as some generals to command them.
Two battalions of foot, three squadrons of horse and generals Broglie, Noailles and Gramont have joined Les Bleus (although, since this is pre-Revolutionary France, I guess that should be Les Blancs).
In front of the bridge, exuberantly waving his hat, is the Duc de Broglie (he was created a duke after winning the Battle of Sahay in 1742). About to cross the bridge are La Reine Cavalerie, while to the right of the larger house are the Orleans and Beaufremont Dragoons. The nearer foot battalion is from Normandie; the other is from Piémont. With the infantry are the French commanders from Dettingen - the Duc de Noailles (in blue) and his nephew, the Duc de Gramont
I hope to post a picture of my complete French forces over the weekend.

Sunday, March 25, 2018

Two More Mags

I FINISHED reading the Feb/Mar issue of Medieval Warfare a couple of days before the April/May edition of Toy Soldier Collector arrived in the post.
Medieval Warfare volume VIII, issue 1 and Toy Soldier Collector issue 81
I am usually a big fan of Medieval Warfare, and especially of its sister magazine Ancient Warfare. But I felt this issue, themed around 14th-century mercenary John Hawkwood, was lacking in telling me anything I did not already know.
Toy Soldier Collector has, as always, loads of lovely-to-look-at glossy pix, even if the models are way out of my spending league (I am definitely not going to pay more than 200 US dollars - almost £150 - for a single Mamluk cavalryman).

Sunday, March 18, 2018

Two Mags

I BOUGHT the Mar/Apr edition of Wargames - Soldiers & Strategy and the Feb/Mar edition of Ancient Warfare at about the same time.
Two ancient-themed magazines
The former concentrates on the decline of the (western) Roman Empire, while Ancient Warfare is mainly concerned with Sparta's triumph in the Peloponnesian War.
I want to like WSS, but the absence of battle reports tells against it. This will probably be the last issue I will buy for some time.
Ancient Warfare, on the other hand, continues to impress - I find every issue has so much to savour.

Wednesday, February 07, 2018

Toy Soldier Collector - issue 80

THE February/March edition of Toy Solider Collector arrived last week.

Toy Soldier Collector...glossy and good
My favourite article is Gary Haines' on the release of Little Wars Revisited, a range of 54mm toy soldiers designed for recreating Battle of Hook's Farm-type clashes a la HG Wells.