Wednesday, April 08, 2020

GAME OF KINGS - wargaming rules for battles in mid-18th century central Europe (introduction)

I AM about to undertake, with my regular wargaming opponent, our much-delayed refight of the Battle of Dettingen.
With that in mind I am publishing the latest edition of Game Of Kings, which I last posted in June 2018.
There has only been one substantive change since then, and that is to the morale rules, where I have made units less brittle. There is also one important addition, which basically covers infantry firing at charging cavalry, that was inadvertently left out of the first edition.
The rules are, to a large extent, old school in their deliberate simplicity. I always want victory to go to the player with a better understanding of generalship, rather than a better understanding of the rules.
They are adapted, heavily at times, from Neil Thomas's inspiring books, specifically Wargaming: An Introduction and Napoleonic Wargaming.
To fully comprehend the thinking behind the rules, you will need to read his books; most of my explanations here will be about those instances where I have drastically changed his concepts.
Neil Thomas's books are old school, but slot into the more recent section of my chronologically arranged shelf of wargaming books 
Game Of Kings is designed to put you in the position of a mid-18th century European general.
He would not have known exactly how many men he had under his command. Instead, he would have known his army consisted of so many battalions of foot, squadrons of horse and guns of artillery.
European armies of this period tended to resemble each other in terms of arms, formations and tactics, eg battalions fought in lines rather than columns, and squadrons, including so-called dragoons, charged home rather than engaging in caracoling firefights.
Unit strengths varied between armies, but they varied much more within an army. Sickness, desertion and unreplaced casualties meant the fact that nation X's squadrons had a paper strength of 15 troopers more than nation Y's squadrons was of little relevance to what turned up on the battlefield.
That is why battalions, squadrons and guns in Game Of Kings are represented by the same number of figures in each army. However, that does not mean their fighting abilities will be the same.
One of the main features of Neil Thomas's rules is that his armies have a set number of units. I think this can work well with ancient armies, where the reported numbers for the contending sides are often pretty fanciful and hard to reconstruct accurately with any confidence.
This is much less so with the 18th century, especially when most battles have multiple contemporary accounts, rather than a single author writing possibly centuries after the event.
So, in Game Of Kings, when refighting a historic battle, the number of units in each army will reflect the original strengths.
There will certainly not be a 1:1 ratio in terms of battalions, squadrons and guns, but there will typically be many more units than in Neil Thomas's armies.
This is turn required me to speed up combat mechanisms in order to prevent battles dragging on to the point where players might start looking at their watches.
Another difference between Game Of Kings and the books is that I have introduced simple command & control and morale rules.
Even so, the rules, stripped of their explanations, comfortably fit on one side of a sheet of A4 paper.

ORGANISATION
An army consists of a general on a base 20x20mm, and units of foot, horse and guns on bases 40x20mm.
A foot battalion has two bases in a line, each containing eight musketmen arranged in two ranks, and an 'officer' - it could be a drummer - to indicate the unit's state of effectiveness.
The officer is placed centrally behind the bases when the unit is at 100 percent effectiveness. After it suffers a "hit," which reduces the unit's effectiveness to 75 percent, the officer is moved to behind the righthand base.
After a further hit, reducing effectiveness to 50 percent, one of the bases is removed, and the officer is placed centrally behind the remaining one. A third hit, reducing effectiveness to 25 percent, sees the officer removed, and a fourth hit means the remaining base is removed.
Note that this does not mean the unit has been wiped out, nor does losing 25 percent effectiveness mean the unit has suffered 25 percent casualties. Instead it represents a loss of effectiveness, which may be a combination of casualties, faltering spirit and disorganisation.
Light infantry is organised similarly, except each base has three figures.
George II overlooks four battalions of British and Hanoverian infantry (left to right): von Klinkowström at 100% effectiveness, Royal Foot at 75%,  The Buffs at 50% and 5th Marines at 25%
Cavalry can be heavy, medium or light, but each squadron consists of two bases, each with three troopers, and an 'officer'.
Heavy and medium horse can be distinguished by their equipment, eg a heavy cavalryman often wears a cuirass, while light horse should be placed on their base in ragged formation.
Cavalry bases are positioned one behind the other. Neil Thomas, who uses a similar system, explains this is to reflect the way cavalry kept a reserve when going into combat (and remember that a tabletop squadron represents several real-life ones). The exception is that light cavalry in a screening role may operate with bases in a line.
Prussian horse parade past an isolated farmhouse led by Brandenburg-Schwedt Cuirassiers at 100% effectiveness, followed by Posadowski Dragoons at 75%, Prinz von Preussen Cuirassiers at 50% and Bayreuth Dragoons at 25%
A gun and four gunners are arranged lengthways on a single 40x20mm base. Loss of effectiveness can be shown with a marker, eg a miniature boulder.
An Austrian 12pdr gun alongside Grenzer light infantry. There is no marker beside the gun, and the Grenzer officer is centrally placed, so both units are at 100 percent effectiveness

Monday, April 06, 2020

History Today March 2020

ISSUE 3 of volume 70 of History Today rather overdoes the social history for me, and it does not help when such articles are written more like propaganda leaflets than objective analysis.
But interesting articles on promoting English saints in Ireland, a crusading history of Acre, how Indian-style shampooing came to Britain, and English stately gardens, certainly compensated for this.
History Today … marching on

Thursday, March 26, 2020

French Gunning For It

HAVE finished nine French artillerymen for my 54mm toy-soldier Project Kaiser refight of the Franco-Prussian War.
The four gunners started as Union artillerymen from the American Civil War, but a suitable paint-job changed that.
The artillery guards are converted Prussian infantry. There were to have been six of them, but one lost his head - literally - after the conversion process seemed to have been satisfactorily completed.
French artillery - four gunners and five guards

Overmanning a bronze cannon

Monday, March 23, 2020

Toy Soldier Collector April/May 2020

ISSUE 93 of Toy Soldier Collector has the usual collection of mouth-watering photos.
But there are also more articles in it I actually wanted to read than I am normally able to find.
Toy Soldier Collector … colour plus
However, the highlight for me is the photos used to illustrate Keith Nairn-Munro's article about Elastolin and Lineol toy-soldier production between the two world wars.

Tuesday, March 17, 2020

Slingshot March/April 2020

ISSUE 329 of the Society of Ancients' magazine Slingshot arrived yesterday, and I devoured it over the course of the day.
As usual I found almost every article of interest, and some especially riveting.
Slingshot … no sign of flagging
At the risk of unfairly omitting others, I will single out  - double out, actually - Duncan Head's The French At Bosworth and Julian Lorriman's Numbers In Some Roman Battles.
The former told me much I did not know, while the latter told me much to confirm my own views.

Sunday, March 15, 2020

Medieval Warfare Feb/Mar 2020

MEDIEVAL Warfare magazine has returned to having themes, so I bought issue 6 of volume 9 and was generally pleased with it.
Medieval Warfare … striking cover
True, it gets off to a bad start when the first two articles on Iceland basically repeat each other in giving background information on Norse sagas.
And, in a non-themed article, we are given an account of the Battle of Grandson that is big on colourful, but misleading illustrations, while at the same time not having space for a single map of the battlefield.
But overall I found the magazine an interesting read, and might be tempted to buy future copies.

Wednesday, March 11, 2020

Ancient Warfare Feb/Mar 2020

CHARIOT warfare "across the ancient world from Egypt to China" is the theme of Ancient Warfare magazine's issue 4 of vol XIII.
Ancient Warfare … Egypt to the fore
I found this an especially interesting edition of a consistently entertaining magazine.
The one thing it did not clear up, at least for me, is how chariots used as a mobile shooting platform were able to out-shoot bow-armed infantry who had an advantage in numbers and stability.
Perhaps chariots avoided such infantry …?

Friday, February 21, 2020

History Today February 2020

THIS is the second issue of volume 70 of the popular - but not too-popular - history magazine.
Highlights include articles about slavery among native North Americans before and during the early days of white settlement, the disappearance of democracy in Hitler's Germany, and Anglo-Saxon place names.
History … highs and lows
Lowlights include this selection from a Q&A session with Dan Hicks, "professor of contemporary archaeology" at Oxford University.
What's the most important lesson history has taught you?
That anti-racism is more urgent than class war.
Normans or Anglo-Saxons?
Brummies.
What will future generations judge us most harshly for?
For allowing BP to art-wash their disaster-capitalist project in the 'world culture' galleries of the British Museum.

Saturday, February 15, 2020

More Frenchies

HAVE painted another batch of French line infantry for my Project Kaiser 54mm toy-soldier refight of the Franco-Prussian War.

A dozen new French foot on my kitchen work surface
They started life as Armies In Plastic ACW Union Marines, but I think take on their new role rather well.
Recruiting for Project Kaiser is moving along at a decent pace, but I still have to produce French artillery crews, paint two guns and create lots of scenery.

Friday, February 14, 2020

Two Very Different Mags

ONE magazine is strong on words, the other on photos - no prizes for guessing which is which when the magazines concerned are Slingshot and Toy Soldier Collector.
Two different magazines, but both with striking covers
I cannot say any article in Slingshot (issue 328 - January/February 2020) stood out for me, but all had points of interest to think about.
Toy Soldier Collector (issue 92 - February/March 2020) is a treat to simply flick through, which to be fair is mostly all I did.