This obviously reduces the number of hits, but under my adaptation it is no longer necessary to score four hits to remove a base.
Instead, if a hit is not saved, roll a die:
Quality of unit hit Lose base Fall back 3cm
Elite 1-2 3-6
Average 1-3 4-6
Levy 1-4 5-6
A unit that cannot fall back, either straight or within 30° of straight back, eg blocked by impassable terrain, by enemy troops or by friendly troops not in open-order, or would leave the battlefield, loses a base.
A unit in a melee whose opponent falls back may follow up and immediately force another round of hand-to-hand fighting, provided the player's unit suffered fewer hits than its falling-back opponent.
The overall effect of these changes is to speed the game, and in particular to stop melees dragging on, as they otherwise have a tendency to do.
![]() |
| A melee in rocky ground during the Battle of Palm Hill |

No comments:
Post a Comment