![]() |
| Map |
![]() |
| Situation after three turns |
I start in area 3, advancing the artillery diagonally left. The infantry advance diagonally right, and Sir Arthur Wellesley moves two hexes to support the one-base infantry in the river hex.
In area 5 the forward infantry advance into the part of Talavera that is beside a copse, and then bayonet-charge the French cavalry. The three dice are increased for attacking from an adjacent hex after moving, and they land 6, 6, 4, 4. eliminating two bases and forcing the survivors back a hex. My other infantry in area 5 shoot at the French infantry directly ahead, rolling 4, 4, 3, 1, causing the enemy unit to retreat two hexes.
In area 1 I leave my cavalry where they are.
![]() |
| Something of a (limited) recovery by the Allies |
In area 1 the infantry have to remain in square as my cavalry are within three hexes, but, thanks to my unit being at the rear of the hill, it cannot be fired at.
In area 2, on the other hand, the infantry are able to move out of square formation. The artillery stay where they are.
In area 3 the infantry advance diagonally left.
In area 4 the one-base cavalry advance and attack my men in Talavera, the four dice decreased for my men being in cover. The dice land 6, 2, 1, eliminating a base. The two-base French infantry want to shoot at the same target, but the three dice they would get are cancelled by having to fire through two hexes of trees at a target in cover. Instead, a die is rolled, which lands as a 2, meaning they fall back into the trees diagonally behind them. Marshal Jourdan remains adjacent to what are now two units. Finally, the further-back infantry in area 4 want to advance straight ahead, but their way is blocked by the unit that has just moved into the trees ahead of them.
![]() |
| My earlier feeling of doing well has largely evaporated |




No comments:
Post a Comment