Wednesday, March 26, 2025

Fighting In Rocky Ground

MELEES in the biblical rules in Neil Thomas's Ancient & Medieval Wargaming are decided by rolling a set number of dice per base.
Usually this means one die per base, but it can rise to two, three or even four dice per base, eg heavy chariots roll three dice per base in hand-to-hand fighting with light infantry.
The number of dice can also be increased because of the situation of the combatants, so troops on higher ground roll an extra die per base in the first round of a melee, as do troops defending a riverbank if their opponents are in the water.
All these numbers apply when fighting takes place in "open terrain."
However, melees in woods use a completely different combat table, one in which most troops get one die per base, but auxiliary infantry get two dice if fighting troops other than auxiliary infantry.
Nothing is mentioned about combat in other non-standard terrain, such as rocky ground.
I think it right that the same combat table as for woods should be used, and it might be easiest to call this the table for difficult terrain (as opposed to the one for open terrain).

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