Daylight hours varied by month, although in those lands covered in the Bible the variation is not as much as further north.
Roughly speaking there are 13 hours of daylight per day from May to July, dropping to below 12 in March and October.
A fairly common convention in old-school wargaming rules is to let a turn represent the action that takes place in an hour.
Unless a battle is taking place very early or very late in the campaigning season, it is probably best, or at least convenient, to allow it to last 12 turns.
An equally valid argument could be made for 13 turns, but unless there is strong reason for deciding otherwise, I will go with the former for battles using Neil Thomas's rules in Ancient & Medieval Wargaming.
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