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| Looking from behind the Egyptian lines after the first turn |
He straightens out the Assyrian line by getting the leading units to advance only 6cm, allowing laggards to catch up (move-variation did not affect any unit's movement this half-turn).
I start by sending my chariots forward, but to the right, so they get within mounted-bowshot of the light cavalry on the Assyrian left, but not within range of the Assyrian close-order archers.
Since light chariots can move and fire in the same turn, I shoot at the cavalry, the four dice landing 6, 4, 4, 1. Under my modifications to Neil Thomas's rules, that represents one hit.
The Zarzi horsmen have light armour, meaning a saving roll of 6 is needed, but Reg comes up one short with a 5.
To resolve the hit, he rolls a 2, which results in the compulsory loss of a base - first blood to the Egyptians. However, the unit passes its morale test, rolling the bare minimum for average troops of 4.
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| The first casualties |



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