Tuesday, December 30, 2025

Battle Of The Apocryphal Well - Turn Two

Looking from behind the Egyptian lines after the first turn
Reg again wins the dice-off (4-2) to see who goes first.
He straightens out the Assyrian line by getting the leading units to advance only 6cm, allowing laggards to catch up (move-variation did not affect any unit's movement this half-turn).
I start by sending my chariots forward, but to the right, so they get within mounted-bowshot of the light cavalry on the Assyrian left, but not within range of the Assyrian close-order archers.
Since light chariots can move and fire in the same turn, I shoot at the cavalry, the four dice landing 6, 4, 4, 1. Under my modifications to Neil Thomas's rules, that represents one hit.
The Zarzi horsmen have light armour, meaning a saving roll of 6 is needed, but Reg comes up one short with a 5.
To resolve the hit, he rolls a 2, which results in the compulsory loss of a base - first blood to the Egyptians. However, the unit passes its morale test, rolling the bare minimum for average troops of 4.
The first casualties
I try to straighten out the line of the rest of my army, but while the Senekht spearmen advance the required 8cm, both Ptah and Ra again drag their feet, failing to move further than 6cm.
The main bodies are just outside maximum bowshot range (24cm)

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