Sir John Moore was fleeing before French forces commanded by Marshal Jean-de-Dieu Soult, heading for the coast, where the British hoped to be evacuated by the Royal Navy.
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| The British set up between the red dashed lines |
The real battle saw the British army successfully escape, but at the cost of Sir John being fatally wounded.
To win the refight, the human has to keep Sir John alive for 10 turns.
The French approach from the top of the map, with the AI receiving, in addition to Marshal Soult, eight units of infantry, two of cavalry and one of artillery.
The starting positions of the French infantry and cavalry are pre-determined, but dice decide where the artillery and Marshal Soult start.
I won this battle comfortably when I first played Corunna, using the map and counters provided in Lambo's book.
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| Here is how the forces set up |
I wrote after the battle: "This was by far the easiest and most convincing victory I have had."
For this 3D version of the scenario, I am using 10mm figures from Transylvania's Wofun, with Hexon II hexes from Nottinghamshire-based Kallistra.
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| The battlefield, with the four sea hexes on the left created by using "picture beads" from a Hobbycraft store |
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| Sir John Moore and the British troops |
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| Marshal Soult and the French |
As usual I will write up the battle as it proceeds.





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