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| Situation after seven turns |
The Ka and Koth archers are just out of bowshot of the Hassuna, so I order them to advance as far as they can, to get in range, and to get away from the victorious Assyrian right-flank. The only infantry who can normally move and shoot are open-order infantry armed with javelins, so there is no question of my archers inflicting casualties this half-turn. The Ptah biblical infantry also advance on Hasunna.
On the Egyptian left the Senkht fall back 5cm, aided by the move-variation rule adding 25% to their 4cm move (after 50% was deducted for turning).
The remaining chariot base also falls back a little, and shoots at the Tutub on South Hill, but without effect.
Reg starts by having the Tutub advance towards my withdrawing units, their 8cm move increased to 10cm, thanks to move-variation. They then shoot at Pharoah's Chariot Squadron (the Tutub, being professional infantry, are an exception to the foot-bows-cannot-move-and-shoot rule), scoring a hit, which is not saved, and, despite the squadron being elite, is resolved as the loss of a base.
This means the Egyptian commander has fallen, and, as a consequence, the Senekht have to test their morale. It remains good.
My other three units are not within line-of-sight of the general's demise, so they will not test their morale until the start of the next half-turn.
The Eshnunna cavalry advance on the Senekht, as do the Akalate close-order archers, who were just out of bowshot-range of the Egyptians.
Finally, on the other flank, the Hassuna close-order archers shoot at the two-base Koth, but roll 4, 1, 1, 1.
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| It would be little short of a miracle if my Egyptians survive the next turn, never mind the rest of the battle |


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