Friday, January 30, 2026

Empire Time - Turn 16 (200-190 BC)

Situation in 200 BC
The revolt dice land 5-3, but that pinpoints already independent Magna Graecia - lucky I decided against attacking it last turn!
My Romans again have five campaigns, thanks to Scipio. I start by taking 'AFRICA' with a 3 - the great captain's +2 modifier overcomes the -1 modifier for attacking a homeland. This means the Carthaginians are out of the game, unless Richard subsequently rolls a 6 to create a rebellion.
With my second campaign I retake Magna Graecia, and then successfully cross the sea to capture Graecia. However, it requires two campaigns to take Macedonia, but its capture means the Romans are the only people in possession of their own homeland.
Richard's Macedonians attack 'Asia', but again fail to take it, and neither Andy nor Reg can free their homelands.
The West is Roman red, and it surely can only be a matter of time before chunks of Asia fall too

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