Wednesday, February 25, 2026

French Playthrough Of Corunna: Turn Four

Map

Situation after turn three
My three activation dice land 6, 4, 1. I turn wildcard 6 into a 2, and start in area 1 by advancing my forward infantry, who shoot at the British infantry directly ahead. The four dice are reduced to three for firing at range after moving, but I roll 5, 4, 1, causing the enemy unit to lose a base and fall back behind the trees. My other infantry in area 1 also advance a hex.
My units in area 2 advance, and my cavalry fall back to behind Marshal Soult, heading, in the not-so-long run, I hope, for the left flank.
The AI's four activation dice land 4, 4, 3, 1. A 4 is rerolled, but becomes a 6, which in this context is useless.
In area 1 the infantry want to move up the map, but this cannot be done as it would take them off the battlefield (this must be the correct interpretation - rather than having the unit leave the battle - as otherwise it would be possible, if the dice fell rightly, for Sir John Moore to leave the battlefield after two turns).
In area 3 the forward British infantry remain where they are (a 1 was rolled). The middle infantry want to fall back directly, but cannot because Sir John Moore is in the way. The rear infantry fall back into Corunna. Sir John advances diagonally left so as to be adjacent to three British units.
In area 4 the infantry stand still.
My infantry are advancing steadily, but without really getting close to the British general, whom they have to eliminate before the end of turn 10

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