Saturday, January 07, 2023

Empire: Turn 11 (250-240 BC)

Situation in 250 BC
It is hard to see the Persians/Parthians making a comeback, but do not rule out Rome. From this turn on the Romans receive a +1 modifier for every turn in which they do not have a great captain, and they have Scipio the Younger coming on Turns 15 & 16. During those two turns they will get five campaigns a turn and have a +2 great-captain modifier, and for the remaining turns they will get the +1 modifier explained above; and a further +1 modifier for it being within five turns of having Scipio. Nevertheless I guess the question is whether Rome can be quick enough in defeating Carthage before turning against the Macedonian Successors.
One of the problems of having a large empire, as the Macedonians do, is there are more places that can revolt, and this turn it is Bactria that becomes independent.
To make matters worse, the Parthians roll a 6, meaning they have resumed control of their homeland province of Parthia.
The Macedonians immediately attack Parthia, but only roll a 2.
With Gallia no longer wracked by tribal ferment, the Carthaginians invade and conquer the province with a roll of 6.
The Romans invade Cisalpina, rolling a 3, which is enough thanks to their turns 11-20 +1 modifier.
Rome and Carthage now confront each other across the Alps as well as the Strait of Sicily

No comments:

Post a Comment