Thursday, January 12, 2023

Empire: Turn 16 (200-190 BC)

Situation in 200 BC
The Macedonians suffer a major blow as the province of INDIA revolts, and it is all but inconceivable that the Macedonians could reconquer it.
Scipio's second set of five campaigns starts with Magna Graecia, which is followed by a sea-crossing and conquest of Macedonian-held Graecia (just - the sea-crossing was not a problem, but a 2 was rolled for the land campaign, which was enough thanks to the great captain's +2 modifier and the fact that great captains do not suffer a -1 modifier for attacking a controlled province unless the province is a homeland). Next up is the Macedonian homeland, but that falls easily, as does Thracia. With the Macedonians badly weakened, Scipio finishes by again attacking Numidia, but this time the naval invasion fails.
The Macedonians, seeing the Romans as a bigger threat than the Parthians, attack Thracia, rolling a 5, which is enough to overcome the -1 modifier for attacking a controlled province.
The Parthians could attack INDIA, but that requires a 6 as they have a -2 modifier for attacking anywhere outside of their original empire (apart from AEGYPTUS). Instead they attack Mesopotamia, but fail.
Carthage easily crosses the sea to Sicilia, but the invasion is a flop on a throw of 1.
Scipio has helped Rome gain control of most of the north Mediterranean

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