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Situation in 220 BC |
The Carthaginians, with their five great-captain campaigns, go first, but disastrously roll a 1 when attacking Numidia, which is not enough despite Hannibal's +2 modifier. A second campaign succeeds, and Hannibal moves on to Cisalpina. Because he is a great captain, he ignores the usual -1 modifier for attacking a controlled province, but still suffers -1 for attacking outside of the original Carthaginian empire. With his +2 great-captain modifier, he therefore needs a 3, and that is exactly what is rolled. There are two Carthaginian campaigns left, and two possible targets: ITALIA and Sicilia. The former would see a +2 modifier for being a great captain, but -1 for being outside Carthage's original empire and -1 for attacking a controlled homeland. The chances are therefore even. Attacking Sicilia would require a sea-crossing, followed, if successful, by a campaign with +2 for a great captain but -1 for being outside Carthage's original empire. The chances are therefore 5-4 against. So attacking ITALIA has the slightly better chance of succeeding, and would have a major effect in that success would see Magna Graecia and Sicilia becoming independent and so easier for Carthage to conquer. Accordingly the Carthaginians use their fourth great-captain campaign to attack ITALIA, and succeed with a 6. For their final campaign they attack Sicilia, but the fleet is lost at sea (a 1 was rolled).
The Macedonians successfully invade Pontus.
Rome has to reconsolidate its control of ITALIA, but, requiring a 5 or 6, only rolls a 3.
The Parthians expand by conquering the province of Persia.
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Carthage dominates the West, and Macedonians the East, but the Parthians are resurgent and Rome is about to get Scipio the Younger |
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