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Situation after seven turns - the Hebrews still hold Palm Hill, but the fighting around the eastern rocky ground is intensifying |
He starts by manoeuvring the right-flank chariots so they have a clear shot at my auxiliary infantry behind the eastern rocky ground. The bowmen score two hits, but I roll a pair of 6s as saving throws, meaning both hits are cancelled.
The Egyptian spearmen now charge my auxiliaries. Both sides roll one die per base, and I score three hits while the spearmen score two. None of the hits is saved. The three suffered by the Egyptians are resolved as the loss of a base and the forced fallback of 6cm. The unit's morale suffers, meaning another base is lost. My two hits are both resolved as forcing fallbacks, but since that would take the unit off the battlefield, two bases are lost instead. These losses represent a most unfortunate example, from my perspective, of bad generalship in that I should never have put my men in such peril.
The Egyptian right-flank archers are just out of range of my men on Palm Hill, so Pharoah advances his unit 8cm.
The Sherden in the rocky ground renew their melee against my Simeonites, scoring a tremendous three hits, while suffering none. However two of the hits are saved, although the final one results in my men losing a base, and their morale collapses, despite being elite troops, meaning their final base is also removed.
The marine archers in the centre of the battlefield shoot at my four-base Benjaminite slingers on Palm Hill, scoring a hit that causes my men to lose a base, and a further one is lost to poor morale.
Finally the left-flank chariots fall back slightly and shoot at the Issacharite javelinmen, scoring a hit, which causes my men to lose a base, and a further one to poor morale.
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A catastrophic half-turn for the Hebrew cause |
My right-flank Benjaminite slingers shoot at the marine archers, but without effect.
The other band of Benjaminite slingers fires at the other unit of Egyptian archers, but also without effect.
The Issacharite javelinmen bravely, despite being reduced to a single base, advance and hurl their javelins at the chariots ahead of them, but I roll a miserable 1.
My ordinary auxiliaries on Palm Hill turn, costing them half their movement allowance, and start down towards the Sherden in the eastern rocky ground, covering 5cm thanks to the Move Variation rule.
Finally I at last activate the Ephraimites, sending them in support of the ordinary auxiliaries, and they also cover 5cm thanks to move variation.