Situation at the end of turn 16 |
I am drawn first, but fail to free AFRICA.
Andy's Persians take Syria, which, if they can hold it, puts them in position to attack AEGYPTUS.
For the rest of the game - there are four turns left, including this one - Rome receives two +1 modifiers: one for having had a great captain no more than five turns ago, and the other for being without a great captain after the halfway mark, ie turns 11-20. Richard attacks Macedonian Thracia, rolling a 3, which is just enough despite a -1 modifier for attacking a controlled province.
The Macedonians no longer have their homeland, nor a connected block of four provinces, so Reg instead tries to free his homeland, but comes agonisingly short by rolling a 5.