Tuesday, February 11, 2025

Battle Of Vimeiro In 3D - Turn Eight

Map

Situation after turn seven
My three activation dice land 6, 4 and 2. I reroll 2, which becomes 5, and I turn wildcard 6 into 3.
In area 3 my infantry fire at General Junot, the two dice increased thanks to support from Sir Arthur Wellesley, but decreased as the French commander is behind cover in Vimeiro. The dice land a disappointing 3 and 1.
In area 4 Sir Arthur climbs the hill and from it attacks General Junot. The two dice are increased for being on higher ground, but decreased thanks to the opposing general enjoying cover. I roll a pair of 5s, killing Junot.
In area 5 the infantry advance diagonally left.
The killing of the French commander offers me a glimmer of hope, but Sir Arthur is very vulnerable
The AI's four activation dice land 4, 3, 2 and 1.
In area 1 the infantry the roll 4, advancing from Maceira.
In area 2 the infantry roll 4, but do not advance as it would mean leaving high ground.
In area 3 the forward infantry fire at my infantry directly ahead (they cannot fire at Sir Arthur as line-of-sight is blocked by the village of Vimeiro). The dice land 4, 2 and 1, forcing my men back a hex. The rearward infantry advance diagonally left, firing at Sir Arthur. The three dice are decreased for shooting after moving, but they roll 6 and 1, killing the Allied commander.
The artillery roll 3, which has no effect.
Both armies are leaderless
More to the point, none of my units can occupy Vimeiro by the end of turn 10, so I concede.

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