THE Battle of Vimeiro is the fifth scenario in Mike Lambo's Battles Of Napoleonic Europe.
This is the scenario that, the first time I played
it, I lost in seven turns.
I was so disgusted with my performance that I immediately replayed the
scenario, winning comfortably.
As I wrote at the time: "My first playthrough made the Anglo-Portuguese victory condition seem extremely difficult, if not quite impossible. My second playthrough made the scenario look easy-peasy."
Presumably the truth lies somewhere between those two extremes, as we may discover with this third playthrough, using 10mm WoFun figures on a grid made from Hexon II hexes.
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Map of the battlefield - the Anglo-Portuguese start from below the red dashed line |
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Battlefield in 3D |
The human, in addition to Sir Arthur Wellesley, receives four units of infantry and one each of cavalry and artillery.
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The Allied army |
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Here is how I set up in the first playthrough - spread across four activation areas |
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My setup in the second playthrough, using just two activation areas |
This time I will be following the thinking behind my second setup, but with some units differently located.
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To win I have to be occupying Vimeiro at the end of turn 10 |
The AI receives General Jean-Andoche Junot, eight units of infantry, two of cavalry and one of artillery.
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The impressive-looking French army |
The starting positions of the French infantry and artillery are fixed, but the location of the cavalry and general are decided by dice throws.
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Both armies ready for the off |
As usual I will write up the battle as it goes along.
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