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Situation at the start of turn four |
My cavalry charge the Egyptian one-base chariots directly ahead of them, but the combat is indecisive.
My slingers in the hex that contains the town's main building cannot shoot at the same target as there is an ongoing melee, so instead they fire at the other Egyptian right-flank chariots, but the shooting has no effect.
The other Assyrian slingers shoot at the yellow-shield Egyptian infantry, scoring a hit, which has to be resolved as a loss of a strength point as the close-order infantry cannot fall back into the rough ground.
My chariots next to the town shoot at the same target, missing; the squadron next to them petforms likewise.
But my elite chariots have more luck, and the die thrown to resolve the hit shows 1SP must be lost.
My blue-shield heavy infantry continue their melee against the marine spearmen, but no hits are scored.
My close-order archers fire at the nearest chariots on the hill, but the shooting has no effect.
The further-back Bedouin camelry mount the hill and attack the Egyptian one-base left-flank chariots, but there are no hits.
The other camelry advance diagonally left and shoot at the other chariot squadron on the hill, scoring a hit that is resolved as the compulsory loss of a base.
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The Egyptians are down to 29 strength points - if three more go, the army will be exhausted and unable to undertake offensive action |
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Close-up of the isolated Egyptian Yellow Shields, confronted by three Assyrian chariot squadrons and a unit of slingers |
The other right-flank chariots shoot at the same target, scoring a hit which I am able to choose to resolve by ordering the cavalry to drop back a hex.
The blue-shield Egyptian infantry, who were nearly forced off the battlefield, advance two hexes towards the town.
Pharoah next chooses to fight the melee between his marine spears and my heavy infantry. Both units roll a 4, and both scores become a hit thanks to a +1 modifier for being heavy infantry. The resolution dice mean both units lose a strength point.
The marine archers fire at my elite chariots, but with no effect.
The other Egyptian close-order archers shoot at the further-back camelry, but also with no effect.
The Egyptian red-shield infantry, who have Pharoah's chariot with them, advance two hexes.
The extreme-left chariots fall back a hex, turn and shoot at the camelry they had been meleeing, scoring a hit that I am able to choose to resolve by having the unit retreat off the hill.
The other left-flank chariots shoot at the other Bedouin camelry, but miss.
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The Egyptian army has 27SP left, two fewer than my Assyrians |
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Close-up of the action on the Egyptian left |
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