Monday, September 29, 2025

Cacabelos In 3D - French Playthrough - Turn Two


Situation after turn one
My activation dice land 6, 6, 4. I turn wildcard 6s into 5 and 3.
I start in area 5 by sending the cavalry to charge the nearest Allied infantry, the dice landing 5, 5, 2, 1, 1, 1, eliminating two enemy bases.
In area 4 the two-strength infantry fire at the one-strength Allied infantry beyond the river, the dice increased thanks to support from General Colbert-Chabanais. I roll 4, 4, 4, 3, forcing the enemy unit to retreat to the edge of the battlefield. I take a risk with the general by advancing him diagonally left into trees, where he might prove vulnerable but can support my forward infantry in area 3, who enter Cacabelos and shoot at the three-strength Allied infantry in the river hex. The four dice are decreased for firing after moving, but increased thanks to support from the commander. I roll 6, 5, 3, 1, eliminating two bases.
The rearward infantry in area 3 advance diagonally left to behind the town.
The AI's activation dice could be critical in the next half-turn
The AI's activation dice land 5, 4. 3, 3. A 3 is rerolled, but becomes another 4.
In area 3 the infantry shoot at my right-flank cavalry, rolling 6, 1, 1, therefore eliminating a base.
In area 4 the one-strength infantry attack my cavalry, the two dice decreased for attacking from a river hex. However the one die lands as a 6, eliminating a base. The Allied cavalry advance two hexes. The one-strength infantry advance diagonally left.
In area 5 the infantry fall back a hex. The artillery move right onto high ground.
My right-flank cavalry have become a forlorn hope

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