Tuesday, September 30, 2025

Cacabelos In 3D - French Playthrough: Turn Three


Situation after two turns
My activation dice land 6, 5, 3. I reroll the 5, which becomes a second wildcard 6, so by changing the 6s into 4 and 2 I can activate my whole army.
I start in area 4, where my one-strength cavalry attack the Allied one-strength infantry, rolling an excessive 6, 5, 5, 5, eliminating the enemy unit.
In area 3 the infantry in Cacabelos shoot at the Allied infantry diagonally ahead of them, the four dice increased thanks to support from General Colbert-Chabanais. However I roll a miserably ineffective 3, 3, 2, 1, 1. The other infantry in area 3 advance diagonally left and shoot at the same target, the four dice decreased for firing after moving and for shooting through trees. The dice land 4, 3, forcing the enemy unit to withdraw a hex.
The Allied army remains formidable
The AI's activation dice land 4, 2, 2, 1. A 2 is rerolled but becomes a useless - in this context - 6.
In area 1 the forward infantry advance diagonally left into a river hex. The rearward infantry also advance diagonally left. The cavalry remain where they are.
In area 2 the one-strength infantry fall back a hex. The cavalry remain where they are, as does General Edward Paget.
In area 4 the cavalry charge my one-strength cavalry, the four dice decreased for attacking from a river hex. The dice land 6, 5, 1, eliminating my unit. The one-strength infantry advance diagonally right. The artillery remain where they are.
It is already looking near-hopeless for the French

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