Sunday, September 28, 2025

Cacabelos In 3D - French Playthrough: Turn One


Situation at the start
My activation land 5, 5, 4. I reroll both 5s, getting 5, 2.
In area 2 my infantry advance into the copse by Cacabelos.
In area 4 my infantry advance into the cover of trees and shoot at the Allied infantry directly ahead, the four dice decreased for firing after moving. I roll 6, 6, 2, eliminating two bases. General Colbert-Chabanais moves diagonally left a hex. He could have advanced a hex earlier in order to support the infantry, but that would have put him in danger of being shot at by Allied infantry in the next half-turn.
In area 5 my cavalry move into the trees.
A reasonable start for my French
The AI's activation dice land 6, 6, 5, 2. The 6s are rerolled, becoming 5, 4.
In area 2 the infantry advance into the river hex and shoot at my men in the copse beside Caacabelos. The four dice are decreased for firing after moving, for firing through trees and for the target being in cover. However the surviving die lands as a 4, forcing my unit to fall back a hex. The cavalry stay where they are, as does General Edward Paget.
In area 4 the one-strength infantry shoot at my unit directly ahead, the two dice decreased for the target being among trees. However the die lands as a 6, eliminating a base. The three-strength infantry advance into the river hex and want to shoot at my cavalry in the trees. However the three dice would be reduced for firing after moving, for firing from a river hex and for the target being in cover. So instead they shoot my two-strength infantry, which means they get one die (a full-strength infantry unit shooting at infantry start with four dice, rather than the three they get when shooting at cavalry). The die lands as a 3, having no effect. The Allied cavalry in area 4 stay where they are.
In area 5 the infantry fall back a hex, while the artillery move right to put my right-flank cavalry in range and line-of-sight - they cannot shoot as artillery cannot move and fire in the same turn.
The Allied infantry are going to be hard to beat, but even if that can be accomplished, my men will then somehow have to get past the Allied cavalry and artillery

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