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| Map |
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| Situation after four turns |
I start in area 3 where my artillery shoot at the British infantry directly ahead of them. The three dice are increased, thanks to the presence of Marshal Soult, and I roll 5, 4, 2, 1. That destroys a base, but the compulsory withdrawal is cancelled, thanks to the infantry being supported by Sir John Moore. Marshal Soult advances two hexes diagonally left, and the cavalry fall in behind him.
In area 1 my forward infantry advance and shoot at the British behind the trees. The four dice are decreased for firing at range after moving, and for the target having cover, but I roll 5, 3, eliminating a base, thus reducing the enemy unit to a single base. My other infantry in area 1 advance to the edge of the ridge.
The AI's four activation dice land 6, 4, 4, 1. Wildcard 6 and a 4 are rerolled, becoming 6, 3.
In area 1 the infantry remain sheltering behind the trees.
In area 3 the one-base forward infantry also stand pat. The two-base infantry advance on to the ridge and shoot at my men in Elviña. The three dice are decreased for moving, and for the target having cover, but increased for being on higher ground, landing 3, 2, so there is no effect.
From this turn onwards Sir John always wants to move nearer Corunna, unless he has an enemy unit he can attack. However, he is already adjacent to Corunna, and cannot enter it as the town is already occupied by a British infantry unit, which stays where it is.
In area 4 the infantry want to move up the map, but stay where they are as that would take them off the battlefield.
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| Halfway, and the battle is in the balance, but I fear my cavalry may be too late to make a difference |
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