Tuesday, July 11, 2017

Battle of Eckwelt - part three

TURN ONE

Peering through the Tannenwald towards the Franco-Bavarian lines
Saxe won the dice-off (5-1) for choice of moving first or second, and chose to move first.
His command pips allowed him to advance all his foot, but only two of his cavalry squadrons.
I was able to advance three of my left-flank squadrons. but in the centre could only fire two guns. However, one of them scored a hit on the Alsace Foot, who failed their subsequent morale test.
Cavalry sweep forward in front of Eckwelt while in the mid-distance Saxe's Alsace Foot have turned and fled
TURN TWO
Saxe threw just a one on his 10-sided die for his central command, which, with his bonus for being a superior general, translated into two pips. One was used in a failed bid to rally the Alsace Foot, and the other was used to send the figure of Saxe to intercept them ready to increase the odds of rallying next turn.
I was able to advance most of my foot but my guns failed to make an impression on the French infantry.
View from Eckwelt of what promises to be an epic cavalry melee
TURN THREE
Last turn my infantry moved within range of the French guns, and now the first battalion of the Winterfeldt Foot on the right of my line suffered two hits, reducing their effectiveness to 50 percent, but their morale held steady.
Saxe successfully rallied the Alsace Foot.
The cavalry melee turned into a disaster for the Prussian cause. I lost no less than three squadrons. The Franco-Bavarians suffered casualties too, but no squadrons were eliminated.
Looking from the Steilerhügel towards the advancing Prussian infantry
Remaining Army Points* at the end of Turn Three:
Prussia: 27/30
France: 29/29
(*I've been calling these Victory Points but it makes more sense to label them Army Points)
to be continued

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