Tuesday, July 11, 2017

Testing The New Command & Control Rules - The Battle of Eckwelt

MY regular wargames opponent and I will test the latest edition of my rules by each picking a mid-18th century army to use on a battlefield created by my random terrain generator.
I know he will almost certainly want to choose a French army, and probably have it led by his hero, Maurice de Saxe, but he is the guest and so he can select from any of the following:
1. French
2. Franco-Bavarian
3. Austrian
4. Austro-Saxon
5. Prussian
6. Prusso-Saxon
7. Pragmatic
For the purposes of this test, each force shall consist of 20 units drawn from the following army list:
General...1
Foot...6-8*
Light infantry...0-1
Cuirassiers...2-4^#
Dragoons...2-4^
Hussars...0-2
Guns...1-3
*If at least seven battalions are chosen, one may be elite
^The number of cuirassier squadrons must not exceed the number of dragoon squadrons
#If four cuirassier squadrons are chosen, one may be elite
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AS more-or-less expected, my opponent has chosen a Franco-Bavarian army led by Saxe, while I have gone for a Prussian army commanded by Frederick the Great.
The next stage is for us to each write down, but not yet reveal, the composition of our force.
I have gone for, in addition to Frederick: eight foot battalions, four squadrons each of cuirassiers and dragoons, and three guns.
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NEXT we used the random terrain generator to select our battlefield. It turned out to have a large forest of firs, a smaller wood of oaks, a small but steep hill and, to the south-east, a town.
The battlefield looking form the south-west
We agreed the battle would be taking place east of the Rhine at an unspecified date, thus somewhat getting around the anachronistic point that France and Prussia were allies in the War of the Austrian Succession and only became enemies in the Seven Years War when Saxe was long dead.
We named the forest Tannenwald, the oak wood Eichwald, the hill Steilerhügel and the town Eckwelt.
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WE now revealed our chosen armies.
Mine was:
Frederick the Great (rated superior)
Wickradt-Winterfeldt Grenadiers (rated elite)
Winterfeldt Foot x2
Kanitz Foot
Brandenburg-Schwedt Foot
Lehwaldt Foot
Wickradt Foot
Grevenitz Foot
Garde du Corps (rated elite)
Brandenburg-Schwedt Cuirassiers
Preussen Cuirassiers
Buddenbrock Cuirassiers
Porzellan Dragoons
Württemberg Dragoons
Bayreuth Dragoons
Normann Dragoons
9pdr Gun x3
Victory Points: 30 (a general counts as 3pts, a foot battalion 2pts and each other unit 1pt; an army loses if its number of victory points falls below half the starting number)
My opponent, along with Saxe as his general, chose seven foot battalions, one unit of light infantry, four squadrons each of cuirassiers and dragoons, and three guns:
Maurice de Saxe (rated superior)
Grenadiers de France (rated elite)
Picardie Foot
Navarre Foot
Touraine Foot
Poitou Foot
Alsace Foot
Wittmer Foot
Chasseurs de Fischer (light infantry)
Gendarmes de la Garde (rated elite)
Royal-Cravate Cavalerie
Colonel-Général Cavalerie
Cuirassiers du Roi
Languedoc Dragoons
Hohenzollern Dragoons x2
Dragoons du Roi
8pdr Gun x3
Victory Points: 29 (a general counts as 3pts, a foot battalion 2pts and each other unit 1pt; an army loses if its number of victory points falls below half the starting number)
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EACH general is rated superior, which means he adds one to the command die of whichever section of the army he is with.
In addition, Prussian foot will add one to every musketry throw when in firing order.
Because this will give me quite an advantage, I am balancing it, at least to some extent, by giving my opponent, whom I will from now on refer to as Saxe, the choice of which long edge of the table to deploy on. This might not matter with some battles, but here it is likely to make a sizeable difference.
Literally quicker than you could say Jack Robinson, Saxe chose the side with the hill.
The Tannenwald is passable by light infantry at half-speed and other foot, who cannot be in firing order, at quarter-speed. The Eichwald is passable to light infantry at normal speed, other foot, who cannot be in firing order, at half-speed and horse at quarter-speed. The Steilerhügel reduces all movement by half.
Next: we each draw a sketch map of our initial dispositions.
To be continued

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