My gun scored another hit that could not be negated by withdrawing. My uhlan unit charged the French near Villejaune in the flank, meaning there would be two melees to resolve this half-turn. Rifle fire was unsuccessful. The cavalry melee saw one of the Chevaulegers fall. In the melee outside Villejaune, both sides rolled a 6. The uhlan unit received +1 for attacking in flank, -1 for being cavalry with fewer than two strength points and +1 for being cavalry fighting infantry, meaning a final score of 7 - a hit. The French received -1 for being attacked in the flank, -1 for being infantry with fewer than three strength points and -1 for being infantry fighting cavalry, meaning a final score of 3. The hit cost the French a strength point.
The French gun scored a hit on the 3rd Garde-Regiment zu Fuss, but I took the option of having them fall back rather than lose another precious strength point. De Saxe was unable to activate Garibaldi's Redshirts to face a Prussian unit coming from around La Grande Colline, but a unit of regular infantry alongside them dropped back to face the danger. The French unit occupying the town turned and fired at the 3rd Garde-Regiment zu Fuss, who had to lose a strength point. The cavalry melee was indecisive, while in the melee near Villejaune both sides again rolled a 6. This time there were no modifiers for attacking or being attacked in flank - I only count that for the first turn of a melee - so the uhlan unit ended with a score of 6, meaning a hit, but the infantry ended with 4. The hit suffered by the French could not be negated, and so the unit was eliminated.
Standings: the French have lost eight strength points and two units; the Germans have lost 12 strength points but no units.
Looking desperate ... Germans on the brink of defeat |
My gun again downed a French infantryman. My uhlan unit about-turned and charge the flank of the French gun, meaning there would again be two melees to resolve. Garibaldi's Redshirts suffered the only casualty to German rifle fire. There was another twist in the long-running cavalry melee as this time a French dragoon had to be removed. In the other melee, the artillerymen rolled a 5 to my 2. The 5 was modified by -1 (attacked in flank), +1 (more than three strength points) and -2 (artillery fighting cavalry), giving a final score of 3, so no hit. The 2 was modified by +1 (attacking in flank), -1 (fewer than two strength points) and +2 (fighting artillery), giving a final score of 4, so also no hit.
The French gun obviously could not fire as it is still in a melee, but de Saxe's infantry made up for this by scoring three rifle hits, although I was only forced to lose one strength point, taking the option to retreat in the other two cases. No hits were scored in the ongoing cavalry melee. We both rolled 4s in the other melee. His 4 was reduced by modifiers to 3, while mine was increased to 5, scoring a hit, which removed an artilleryman.
Standings: the French have lost 12 strength points and two units; the Germans have lost 13 strength points but no units.
Gunning for it ... the battle for the French gun |
The battle has suddenly become unexpectedly close!
My gun failed to score a hit, and I only achieved one hit with rifle fire, which de Saxe was able to negate into a one-square withdrawal. My chevauleger scored a hit on his dragoon, but the latter was able to withdraw. I naturally followed up to keep the melee going - his cavalryman now has its back to the edge of the battlefield. My uhlan killed a second French artilleryman.
In de Saxe's turn, French infantry scored two hits, only one of which I could negate by withdrawing. The cavalry melee was inconclusive. I scored another hit in the melee around the French gun. De Saxe chose for the artillerymen to abandon their gun, and my uhlan followed up to keep the melee going.
Standings: the French have lost 13 strength points and two units; the Germans have lost 14 strength points but no units.
Carry on ... the melee by the gun continues |
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