TURN ONE
I ordered a general advance, only to find the first two infantry units I tested failed to activate. The gun also refused to budge. Presumably something had gone wrong with the fabled Prussian staff-work. I advanced the rest of the army, though, as I saw no reason to hold them back.
De Saxe also ordered a general advance. He also had mixed success, but on the west flank both his cavalry units charged forward, and the Garibaldi Redshirts got within extreme range of my Bavarian horse thanks to being armed with the Chassepot rifle. This was rather careless of me as I had no need to advance the chevaulegers so far, since they are on their own and cannot hope to take on the entire right-wing of the French army. The Redshirts rolled a 3 - they got +1 for being at full strength, but -1 for having moved, so narrowly missed (a 4 being required to score a hit).
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End of turn one ... the French have occupied Villejaune and seem about to enter Colonieblanche |
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Close-up on the west flank ... the Bavarian chevaulegers are seriously outnumbered |
TURN TWO
I pulled the chevaulegers back to shelter behind La Grande Colline, while the rest of the army, with the exception of one out-of-touch infantry division, lined up behind Petit Haut Rond.
The French continued their fierce forward movement in the west, and occupied Colonieblanche. Perhaps de Saxe's plan is to hold the towns while swinging a right hook against my left flank in general and the Bavarians in particular. There was a hiccup in his progress, however, when the French gun was ordered to unlimber but remained stationary for a second turn.
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A right hook ... looks very likely |
TURN THREE
All my troops activated this turn, except for the gun, whose crew failed to climb Petit Haut Rond. The chevaulegers lined up alongside the one infantry division which, perhaps fortuitously, had previously refused to budge (if I were not writing the battle up turn-by-turn, I might have been able to claim this as a strategic masterstroke).
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What the French will see ... if they charge round La Grande Colline |
On the German centre-right, everyone advanced (apart from the gun), with the extreme left and extreme right infantry divisions getting in range of French infantry. Both my units had a +1 modifier for being at full strength, and -1 for having moved. The right-hand firers had a further -1 modifier for their target being in cover. I rolled a 3 for the left-hand unit, and a 4 for the right-hand unit, meaning both narrowly failed to score a hit.
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German advance ... against both towns |
De Saxe successfully unlimbered his gun - shown by turning its barrel to point towards the enemy. His cavalry continued forward and turned to face what could be called the German left-flank reserve, but the Garibaldi Redshirts failed to activate.
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General view ... after French movement |
French rifle fire on the main body of the German army scored two hits on the left-hand division and one on the right-hand division. I negated one of the left-hand hits by retreating the unit instead, but had no such choice with the other hit, and so the unit lost a strength point (ie a figure was removed). There was no choice with the right-hand unit - it had to lose a strength point.
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