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The situation at the start of round two |
We drew our command cards to get our hands back up to five. One of my new ones is a fire interrupt; the other three have special orders: rapid advance, on the double and mechanised assault. Their functions can pretty much be deduced from their names.
Next we rolled for initiative. I won 3-1 after a 1-1 tie.
*I decided to move first, and played the on-the-double command to send my infantry squad forward two squares and then fire at the Germans in Colonel Parker's square. Before they could fire, however, Wald played his stay-frosty card, allowing his captain and veterans to fire at my squad. They scored two hits, which meant my squad had to take a morale check. It failed, so I played the valour counter (this is given to the player who loses the initial dice-off to decide who gets to choose whether to deploy first or second) to re-roll the morale throw. Unfortunately I failed again, so my squad is pinned, which means it cannot fire this turn (and Wald now has the valour counter, which he can use to re-roll a die or a set of dice).
*Wald used a command card to try to rally his pinned pioneers. He failed, played the valour counter for a re-roll, and failed again.
*I used the mechanised-assault order to move my snipers forward one square and then fire at the pinned pioneers. The snipers got the two hits required to finish off the German unit.
*Wald used the sweeping-advance order to first of all get his captain and veterans to fire at my squad. They scored two hits. I played my it-ain't-so-bad interrupt to cancel the two kills, but the squad still had to take a morale test, which thankfully it passed with flying colours (I rolled a 6). Wald used the second part of his sweeping-advance order to send the machinegun section nearer the centre of the battlefield, thus ensuring it had edge cover between it and my units.
*I used my rapid-advance card to send my captain and veterans into the centre square, hopefully to rescue Colonel Parker, and then fire at Hauptmann Wald and his veterans. I scored two hits. They were entitled to saving throws for being behind cover, and both succeeded.
That ended the round as all units on both sides have received orders.
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End of round two ... my Americans have captured the objective and now need to hold it against the badly depleted Germans for two rounds |
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