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Situation in 260 BC |
The revolt dice (3-4) fall on independent Illyria, and so have no effect.
Carthage is drawn first, and attacks Sicilia, easily completing the naval crossing but rolling 4 for the attack-proper, which fails thanks to a -1 modifier for attacking a controlled province and a further -1 for attacking outside of Carthage's starting empire.
The Parthians invade Syria, but roll 1.
The Macedonians roll 6 and so at last reconquer 'Asia'.
The Romans attack Gallia, succeeding despite native unrest as I roll 6.
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The Macedonians and Romans have expanded at a critical moment |
Victory Points
Carthage picks up five victory points, thanks to controlling AFRCIA, IBERIA and Numidia, taking its total to 17.
The Romans get three points for having a consolidated ITALIA, and a further four for controlling Sicilia, Magna Graecia, Cisalpina and Gaul. That gets Rome's campaign off to a seven-point start.
The Macedonian successor states control seven provinces, including the double-points scoring AEGYPTUS and INDIA. That means nine victory points.
The Parthians have five provinces, taking their total to 17 victory points, the same as Carthage.
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At the halfway stage it is the Romans and Persians/Parthians who visually are doing best |
Carthaginians...Persians/Parthians...Macedonians...Romans
Current 17 17 9 7
Previous Four-Player 17 12 11 5
Solo 17 12 14 5
It can be seen that Andy's Persians/Parthians and my Romans are prospering compared with the previous runs-through, the Carthaginians are holding steady and the Macedonians are struggling.
Current 17 17 9 7
Previous Four-Player 17 12 11 5
Solo 17 12 14 5
It can be seen that Andy's Persians/Parthians and my Romans are prospering compared with the previous runs-through, the Carthaginians are holding steady and the Macedonians are struggling.
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