Situation in 220 BC |
Thanks to Hannibal, the Carthaginians go first and have five campaigns, each with a +2 modifier for having a great captain. But they will be campaigning outside of the original Carthaginian empire, meaning a -1 modifier (but the normal -1 modifier for attacking a controlled province is ignored in the case of great captains, except when attacking a homeland). The Carthaginians start by attacking Gallia, but roll 1 and so have to use a second campaign, this time succeeding with 5. Cisalpina also falls when 5 is rolled. Hannibal then attacks ITALIA, rolling 3. His +2 modifier makes that 5, but there are two -1 modifiers, for attacking outside of the original Carthaginian empire and for attacking a homeland. For the final campaign the Carthaginians switch to Sicilia, but the naval crossing fails with a 1.
The Macedonians barely put down the revolt in AEGYPTUS by rolling 4.
I attack Cisalpina, rolling 4, which is plenty as the Romans have a +1 modifier on turns 11-20 when they do not have a great captain, and they do not suffer a -1 modifier when attacking a controlled Cisalpina.
Andy's Parthians attack independent Pontus, but roll 2.
The Carthaginians must be unhappy at the limited effect of Hannibal's great captaincy |
No comments:
Post a Comment