Situation in 200 BC |
This is the second turn in which I have Scipio. I start by easily crossing the sea to Graecia, which falls to Roman arms (I roll 5 both times). I take Macedonia, also with 5, Thracia with 3 and Asia with 2. I then give the Macedonians a break by attacking Pontus, but fail with a 1 (Pontus has been the unsung independent hero of this game).
Andy's Parthians attack Syria, but 4 is not enough for attacking a controlled province.
The Carthaginians fail to reclaim their homeland.
Richard also has to try to reclaim his homeland as the Macedonians do not have a block of four connected provinces (the minimum necessary to launch a campaign if a block does not include the homeland), and he rolls the required 6 to liberate Macedonia.
The Romans have greatly weakened the Macedonian successor states, but are not yet in contact with the Parthian empire |
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