Monday, April 14, 2025

Command & Control - The Verdict

NEIL Thomas reckons there is no need for rules restricting generals' choices as players will make enough mistakes by themselves.
As I stated when discussing command and control before, I am far from convinced by this argument.
Certainly, when armies consist of many more units than is normally the case under Thomas's rules, for example in my Mid-18th century wargaming, I like to have some sort of command-and-control mechanism, my current favourite being a pip system a la Phil Barker and the Wargames Research Group.
However, I felt two of my changes to the biblical rules from Ancient & Medieval Wargaming, a) Move Variation and b) dicing at the start of each turn to see who goes first, added the necessary uncertainty in the battle that command-and-control systems are designed to produce.
I therefore intend keeping those changes, and, at least for now, not adding any other command-and-control mechanism.
Looking from behind the Egyptian advance at the end of turn one

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