Indeed my opponent remarked afterwards that he bitterly regretted sending his chariots forward early in the battle in such a cavalier manner.
Disaster nearly struck the Egyptians when their royal squadron, which had Pharoah with it, was reduced to one base.
If the squadron had been eliminated, every other Egyptian unit would have had to take a morale test, either immediately or at the start of the next turn, which could have led to serious losses.
But Pharoah pulled the royal squadron out of the front line, and kept the other squadrons away from the bulk of the Hebrew army, and so unlikely to suffer serious harm.
Meanwhile I played a waiting game, which may have been a mistake as the Egyptian units on their right flank gained a local superiority over my men.
Even so the Hebrew collapse, when it came, was quite shocking in its speed.
One thing we agreed on was that the rules, based on Neil Thomas's biblical section in Ancient & Medieval Wargaming, but with significant amendments and supplements, partly based on Bob Cordery's Portable Wargame ideas, worked well.
I propose to look at those changes to the core rules with a view as to which to keep, and whether further tinkering is advisable.
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