Wednesday, April 16, 2025

Speeding The Game - The Verdict

IN fighting the Battle of Palm Hill, the most radical changes I made to Neil Thomas's biblical rules from Ancient & Medieval Wargaming were probably those related to Speeding The Game.
The details, including ideas adapted from Bob Cordery's Portable Wargame books, can be read by clicking on the link above.
We felt they generally worked in making combat resolutions quicker, without, and here is the key point, ruining Thomas's mechanics.
I write "generally worked" because the battle did see a protracted melee between Egyptian Sherden and Simeonite auxiliary infantry in a patch of rocky ground.
But it has to be remembered both units were elite, which reduces the speed of suffering casualties, and neither of us felt the melee was unrealistically long.
So I plan to keep these changes for future battles using Thomas's biblical rules.
The melee in the rocky ground, observed by Benjaminite slingers on the slope of Palm Hill, with a unit of Egyptian spearmen in the foreground and a band of ordinary Hebrew auxiliaries passing beyond the rocky ground

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