The details, including ideas adapted from Bob Cordery's Portable Wargame books, can be read by clicking on the link above.
We felt they generally worked in making combat resolutions quicker, without, and here is the key point, ruining Thomas's mechanics.
I write "generally worked" because the battle did see a protracted melee between Egyptian Sherden and Simeonite auxiliary infantry in a patch of rocky ground.
But it has to be remembered both units were elite, which reduces the speed of suffering casualties, and neither of us felt the melee was unrealistically long.
So I plan to keep these changes for future battles using Thomas's biblical rules.
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