Sunday, April 20, 2025

Number Of Turns - The Verdict

I DISCUSSED here how many turns a battle should be allowed to run, concluding that 12 seemed about right for most of the campaigning season in biblical times.
The Battle of Palm Hill ended with me conceding halfway through turn nine, when defeat the following turn was inevitable.
However, it may be that in a battle with more preliminary manoeuvring - Palm Hill basically consisted of Egyptians advancing and attacking a static Hebrew defence - it might not be possible to reach a conclusion in 12 turns, even though a decision would probably have been arrived at in real-life.
Accordingly I plan to increase the number of turns a battle can last to 15.
Last year's Biblical Dry Run battle, using Neil Thomas's unmodified biblical rules from Ancient & Medieval Wargaming, was unfinished when we had to call time after 12 turns, so I probably should have learnt my lesson from that

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