Sunday, August 24, 2025

Cacabelos In 3D - Turn Five

Map

Situation after four turns
My activation dice land 4, 2, 1. I reroll 1 and get 3, meaning I can again activate my whole army.
I start in area 3, where my artillery shoot along the right diagonal at the French extreme-left infantry. The three dice are increased thanks to support from General Edward Paget, landing 5, 5, 4, 3, destroying the enemy unit's one surviving base. The general falls back so he is slightly behind the artillery and the Allied one-strength infantry.
In area 4 my three-strength infantry shoot at the dangerous French cavalry, the three dice landing 6, 6, 4, reducing the enemy unit to one base, which has to fall back a hex. My one-strength infantry advance and shoot at the French left-flank infantry, the two dice reduced for firing after moving, but I roll 6, eliminating a base.
I leave my units in area 2 where they are.
Unless the French right-flank cavalry can work wonders, the AI is lost
The AI's activation dice land 6, 6, 5, 5. The wildcard 6s and a 5 are rerolled, becoming 6, 6, 2.
In area 2 the one-strength infantry advance and shoot at my left-flank infantry, the two dice decreased for firing after moving. The die lands 6, causing my unit to lose a base.
In area 5 the French infantry shoot at my one-strength infantry, the two dice increased thanks to support from General Colbert-Chabonais. The result is 6, 6, 4, easily eliminating my depleted unit. The general remains in the trees.
The battle has become very bloodthirsty

No comments:

Post a Comment