Wednesday, August 27, 2025

Cacabelos In 3D - Turn Seven


Map

Situation after six turns
My activation dice land 6, 3, 1. I reroll 3 and 1, getting 5, 4. I change wildcard 6 into 2.
In area 2 my two-strength infantry shoot at the French one-strength infantry, rolling 6, 4, 4, eliminating the enemy unit.
In area 4 my infantry advance diagonally left and shoot at the one-strength French cavalry, the three dice decreased for firing after moving, but increased thanks to support from General Edward Paget. I roll 6, 4, 2, eliminating the enemy unit.
The French are on the brink of defeat
The AI's activation dice land 6, 6, 4, 3. Wildcard 6s are rerolled, but become an unhelpful 5, 3.
Only General Colbert-Chabanais can be activated, and he desperately leaves the shelter of trees beside Cacabelos to charge my three-strength infantry. A commander, presumably with his escort, counts as a one-strength cavalry, so the general gets four dice, but decreased for attacking from a river hex. The dice land 6, 2, 2, eliminating a base.
If I can kill the French commander, I win as the remaining French cavalry unit is too far back to possibly exit the battlefield at the bottom of the map before the end of turn 10

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