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Map |
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Situation after two turns |
I start in area 3, where my artillery have a straight diagonal line-of-sight to the French left flank infantry. The three dice, increased thanks to support from General Edward Paget, land 6, 5, 4, 2, destroying two bases and forcing the surviving base back a hex. The general moves right a hex so he can support both my infantry units in area 4. The forward infantry shoot at the French cavalry to their front. The three dice are increased thanks to the Allied commander's presence, the result being 4, 4, 1, 1, sending the cavalry fleeing two hexes.
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I make no other moves, satisfied that the French are a long way from getting a unit off the bottom of the battlefield |
In area 1 the infantry advance a hex and shoot at my artillery, the three dice decreased for firing after moving. The dice land 4, 1, forcing my unit back a hex. The cavalry advance two hexes, finishing directly behind the infantry unit that has just fired at my artillery.
There are no French in area 2, but in area 4 both cavalry units advance two hexes.
In area 5 the two-strength infantry leave the trees, shooting at my furthest-forward infantry. The three dice are decreased for firing after moving, but land 5, 3, causing my unit to lose a base. The one-strength French infantry also advance a hex. General Colbert-Chabanais moves into the nearby copse, putting him next to three French units.
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The French are close to fording the river |
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