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Map |
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Situation after turn one |
In area 4 the rearward infantry shoot at the French infantry in front of Cacabelos, the four dice increased thanks to support from General Edward Paget. I roll 6, 5, 4, 4, 1, eliminating the two-strength enemy unit. My other infantry in area 4 shoot at the two-strength French in the trees, the four dice increased thanks to General Paget, but decreased due to the target being in cover. I roll 4, 4, 3, 2, but only one of the retreat dice is enforced as the unit is then supported by the French commander, General Colbert-Chabanais. General Paget moves two hexes to the left to support the artillery in area 3 when they shoot at the French infantry directly in front of them. The three dice are increased thanks to the general, and increased by two more thanks to firing at short range. The dice land 6, 6, 6, 4, 4, 4, eliminating the enemy unit.
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A good half-turn for the Anglo-Portuguese |
The AI's activation dice land 5, 4, 4 2. A 4 is rerolled, becoming a 3.
There are no French in area 2, and in area 3 the cavalry choose to remain in Cacabelos.
In area 4 the forward cavalry move through two copses to emerge on beside of the river, opposite my area-4 infantry. The rearward cavalry are held back.
In area 5 the three-strength infantry advance and shoot at my right-flank infantry, the four dice reduced for firing after moving. They land 4, 2, 1, forcing my unit to withdraw a hex. The two-strength French infantry advance into the trees. General Colbert-Chabanais advances diagonally right a hex to be adjacent to two friendly units.
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The strong French left has begun its expected attack |
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