Wednesday, October 01, 2025

Cacabelos In 3D - French Playthrough: Turn Four


Situation after three turns
My activation dice land 4, 3, 2, meaning I can activate the whole French army.
I start in area 4, where my two-strength infantry, supported by General Colbert-Chabanais, shoot at the left-flank French cavalry, rolling 4, 3, 2, forcing the enemy back a hex.
In area 2 I order my forward infantry to advance a hex, remaining in cover of trees, from where they shoot at the Allied infantry who are in range, but just beyond the river. The four dice are decreased for firing after moving, landing 6, 3, 1, eliminating a base. The rearward infantry advance into the trees that have just been vacated by their colleagues, and the cavalry move to behind the left-flank copse.
I do not move any troops in area 3.
A quiet half-turn
The AI's activation dice land 6, 5, 4, 2. Wildcard 6 is rerolled, becoming a 3.
In area 2 the two-strength Allied infantry shoot at my men in the trees ahead of them, the three dice decreased for the target being in cover. The dice land 6, 4, 2, eliminating a base and forcing the survivors to fall back out of the copse. The one-strength Allied infantry want to withdraw a hex, but their way is blocked by friendly cavalry, who also do not move. General Edward Paget also remains where he is.
In area 3 the infantry advance diagonally right and shoot at my men in Cacabelos. The four dice are decreased for firing after moving, for firing from a river hex and for firing at a target in cover, and the one remaining die lands as an ineffective 2.
In area 4 the cavalry move diagonally right two hexes, the infantry fall back to the edge of the battlefield, and the artillery remain where they are.
Both armies have, inadvertently or otherwise, drifted to the same side of the battlefield

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