Friday, October 31, 2025

Spicheren Turn 10

Situation after nine turns
I do not receive reinforcements, but my guards charge the French in Spicheren, meaning a melee. I roll a 6, which scores a hit despite a -1 modifier for the enemy being in cover. Frossard rolls a 2 - two short of the necessary score. He accepts a 1SP loss rather than withdrawing from the town.
My full-strength infantry in the centre cause the French ahead of them and beside the Stiring-Wendel ironworks to lose 1SP.  The same French unit is then charged by my forward 3SP-unit, whose men mount the high ground to do so. However in the resulting melee it is my unit that suffers a hit, and I choose to accept the loss of 1SP.
Fighting in the centre is intensifying
Frossard decides to resolve the ongoing melees first. At Spicheren my men suffer a hit, and I accept the loss of 1SP. However, the opposite result happens in the melee beside the ironworks, with the French suffering a compulsory loss of 1SP. Then the zouaves ascend the high ground and attack my unit, creating another melee, only to lose 1SP. Finally, my four-strength unit beside the Brunswick Hussars loses 1SP to shooting.
Losses are mounting on both sides
TOTAL LOSSES
French: two units, 14SP
Prussians: one unit, 15SP
Neither side is close to losing thanks to destroyed units - the French have lost two of eight units, so would need to lose three more to be beaten, while the Prussians have lost one of 10 units deployed on the table.
However, the French loss of 14SP is more serious as they have 16SP left, so the loss of two more strength points would put them below 50%, handing me the victory.
Meanwhile my Prussians have 23SP left on the table, and could still receive two more strength points if the uhlans arrive as reinforcements.
There are two turns left before night falls, at which point it becomes too dark for the battle to continue.

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