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| Situation after five turns |
*****
I roll for reinforcements, but receive none.
My unit that just suffered a hit fire back at the artillerymen, but unsuccessfully. The unit to my infantry's left fire at the same target, easily scoring a hit. Frossard resolves the hit by rolling a 6, giving him the choice of losing 1SP or accepting that the artillery cannot fire next turn. He chooses the former.
My two-strength infantry are also able to fire at the artillery, scoring a hit despite a -1 modifier for having fewer than three strength points. The hit is resolved as the compulsory loss of 1SP.
I have more units than are able to use the space between the two woods, but I am able to manoeuvre one brigade so it can shoot, choosing to fire at the defenders of the Stiring-Wendel ironworks. I roll a 5, which is enough as there is a +1 modifier for having more than 3SP, as well as -1 modifiers for having moved and for the target being in cover. The hit forces the loss of 1SP.
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| After the Prussian half-turn |
French reinforcements arriving this turn are successfully activated, advancing a hex and shooting at the Prussians menacing the ironworks, but fail to score a hit.
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| The French defensive line is holding, but if the artillery are wiped out there will be a sizeable gap between Spicheren and the ironworks |
TOTAL LOSSES
French: one unit, 8SP
Prussians: 5SP



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