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| Situation after six turns |
*****
Reinforcements arrive for me in the shape of artillery and the Brunswick Hussars, both of whom I ma able to activate so they can move towards the fighting.
My right-flank infantry in the front line again shoot at the defenders of the Stiring-Wendel ironworks, but a 2 is not enough. The two-strength brigade next to them also shoots unsuccessfully. Then the two-strength unit in the second line advances right up to the artillery, but also fails to score a hit. Amazingly, my other front-line unit also fails when it shoots at the French in Spicheren.
My brigade of guards advances and also shoots at Spicheren, rolling a 3. There is a +1 modifier for being at full-strength, but -1 modifiers for having moved and for the target being in cover, so yet another miss.
There is more embarrassment when my rearmost infantry fail to activate - I roll a 1 - and so do not advance.
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| Possibly my most frustrating half-turn as a wargamer - it is not as if the newly arrived artillery are likely to be of much use in the time available |
Finally, Frossard activates the zouaves in Forbach, sending them forward, perhaps to plug the gap that could at any moment appear between Spicheren and the ironworks.
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| The battle seems to be hanging in the balance |
TOTAL LOSSES
French: one unit, 8SP
Prussians: 6SP



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