Saturday, October 04, 2025

Cacabelos In 3D - French Playthrough - Turn Six

Situation after five turns
My activation dice land 5, 4, 4. I reroll all three, getting 6, 6, 4. I change the wildcard 6s into 3, 1.
In area 4 my two-strength infantry bravely advance and shoot at the nearby French cavalry, the two dice decreased for firing after moving. I roll a 4, forcing the enemy back a hex.
In area 3 General Colbert-Chabanais uses the above-mentioned infantry as a screen while he advances diagonally right two hexes. The infantry in Cacabelos shoot at the enemy in the river hex, rolling 5, 4, 3, 2, eliminating a base and forcing the survivors back a hex.
In area 1 my cavalry advance two hexes along the edge of the battlefield.
Death-or-glory advances are my only hope
The AI's activation dice land 6, 6, 6, 5. The wildcard 6s are rerolled, becoming 6, 6, 3.
In area 3 the two-strength cavalry charge my infantry that just bravely left the cover of trees. The five dice are decreased for attacking from a river hex, but land 6, 5, 5, 3, easily eliminating my unit. The Allied infantry withdraw a hex.
In area 5 the infantry leave the high ground by advancing diagonally right. 
The odds are stacked against the French, but victory is theoretically still possible

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